multi-resident

For all things pertaining to our capital of Fort Oasis on Tatooine. NOTE: This section is defunct as of 12/15/11

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Gesro
multi-resident

Post by Gesro » Tue Aug 02, 2005 5:30 pm

I read on the official boards that you can now be a citezen of more then one city! This will be great for our new cities to help them grow, we should definatly test this out some day.

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Kurke_Aumea
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Post by Kurke_Aumea » Tue Aug 02, 2005 5:39 pm

Hehehe, finally another way to suck money out of citizens!!! I'm sure mayors are in love with this idea, but it does little to really fix the politician profession and player cities as a whole. Still, it's something helpful to newer cities, so it will go over well with new mayors.

I can make a nice long list of things that need fixed with the politician profession and player cities. And after I make the list, I'd like to shove it down the devs' throats...
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Gesro

Post by Gesro » Tue Aug 02, 2005 6:07 pm

player cities aren't really broken, but they are missing alot of stuff that could of been done fairly easily.

Cannar

Post by Cannar » Tue Aug 02, 2005 6:34 pm

Its a bug, and knowingly doing it will get you banned. Basically, if a citizen owns a house he is declared at a city in, transfers said houe to a new person, and moves to another city and declares there, he/she will be residents of both cities, we discovered it when Neiscius left MEKsico City to take over North Beach, *cough, I mean New Meksico, and could not send city mails, it was bcause he was still a citizen of the old city.

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Post by Kurke_Aumea » Tue Aug 02, 2005 6:38 pm

Be a mayor, you'd be surprised how difficult things can be sometimes. You're right, things aren't technically broken when it comes to player cities and politician, but there are many small fixes that could enhance the profession.

For instance, mayors have no way of dealing with dead housing (housing left after players left the game). The tax system for cities can be rather limited at times. Plus, many of the taxes have been broken at some point and a few have yet to work properly at all. I can think up a whole long list. Mind you, I don't even know what has been broken or fixed (HAHAHA!!!) since the CU. Still, all player cities and politician need is a little lovin from the devs (but I guess the devs are too caught up in fixing things they keep breaking...).

Perhaps they should just recode the whole game. They already recoded half of it with the CU, so maybe recoding the whole thing would be a better approach. Then again, maybe it's just SOE....
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Post by Kurke_Aumea » Tue Aug 02, 2005 6:40 pm

Cannar wrote:Its a bug, and knowingly doing it will get you banned. Basically, if a citizen owns a house he is declared at a city in, transfers said houe to a new person, and moves to another city and declares there, he/she will be residents of both cities, we discovered it when Neiscius left MEKsico City to take over North Beach, *cough, I mean New Meksico, and could not send city mails, it was bcause he was still a citizen of the old city.


The dual citizenship bug has been around for a long time....

Some things never change....

(Then again, the devs did fix the bug where if you were sitting in a chair you went sliding across the room....)
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Lexx Yovel
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Post by Lexx Yovel » Tue Aug 02, 2005 7:06 pm

I've heard of the dual citizenship bug, but was that what Gesro was reading? He made it sound like it was an upcoming change.

My only major gripe as mayor are taxes. Perhaps if they worked like intended, things would be a lot easier, but I dont really sweat over it. It's not that bad, but it's somthing it should be adressed. If the player purge comes through, evicting old homes wont be needed.

Specializations need to be adressed too... so basically taxes/specializations need to be fixed.

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Post by Kurke_Aumea » Tue Aug 02, 2005 7:59 pm

Actually, all but like two of the taxes don't work right. The main one is sales tax, but that's been around so long people have just learned to deal with it. Come on, if I can run a city on just taxes, everyone else can too!!!!! :P

OK, back to Halo2!!!!!
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Gesro

Post by Gesro » Tue Aug 02, 2005 9:14 pm

someone was selling their player city and said that you could be a citezen in 2 cities and that you would be guarenteed 60 citezens in the city if you bought it because many people would be a citezen there and somewhere else. This was probly the bug, i don't know :?:

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Post by Kurke_Aumea » Tue Aug 02, 2005 9:25 pm

Sounds like the bug. Since when did it become a bannable offense??? I've seen many people have dual citizenship simply by accident, of course doing it like the guy is saying would definitely be using it as an exploit.
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Cannar

Post by Cannar » Wed Aug 03, 2005 10:25 pm

Ya Lexx, taxes suck. MEK is pretty good at raising funds for its cities, only New Meksico has taxes, but during the last fund raiser we got 27 mill in the treasury, last fund raiser for MEKsico City brought it about 12 mill. Another good way is to run high yield missions, have everyone contribute their winnings for the hunt to the city treasury. Rense and repeat as necesary. But its good to have alot of welathy merchants lying around 8)

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Post by Leviathen » Fri Aug 05, 2005 1:46 am

I inadvertently came victim to this bug. But the thing was my old house in Vagabond's Rest was removed... yet I am still a citizen there as well as in whatever city I decide to join.
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Lexx Yovel
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Post by Lexx Yovel » Fri Aug 05, 2005 9:06 am

The only way I know of to fix this is to contact a CSR, normally they can fix this.

Gesro

Post by Gesro » Fri Aug 05, 2005 10:33 pm

oh well, so much for that

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