multi-resident
Moderator:Lexx Yovel
I read on the official boards that you can now be a citezen of more then one city! This will be great for our new cities to help them grow, we should definatly test this out some day.
- Kurke_Aumea
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Hehehe, finally another way to suck money out of citizens!!! I'm sure mayors are in love with this idea, but it does little to really fix the politician profession and player cities as a whole. Still, it's something helpful to newer cities, so it will go over well with new mayors.
I can make a nice long list of things that need fixed with the politician profession and player cities. And after I make the list, I'd like to shove it down the devs' throats...
I can make a nice long list of things that need fixed with the politician profession and player cities. And after I make the list, I'd like to shove it down the devs' throats...
Its a bug, and knowingly doing it will get you banned. Basically, if a citizen owns a house he is declared at a city in, transfers said houe to a new person, and moves to another city and declares there, he/she will be residents of both cities, we discovered it when Neiscius left MEKsico City to take over North Beach, *cough, I mean New Meksico, and could not send city mails, it was bcause he was still a citizen of the old city.
- Kurke_Aumea
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Be a mayor, you'd be surprised how difficult things can be sometimes. You're right, things aren't technically broken when it comes to player cities and politician, but there are many small fixes that could enhance the profession.
For instance, mayors have no way of dealing with dead housing (housing left after players left the game). The tax system for cities can be rather limited at times. Plus, many of the taxes have been broken at some point and a few have yet to work properly at all. I can think up a whole long list. Mind you, I don't even know what has been broken or fixed (HAHAHA!!!) since the CU. Still, all player cities and politician need is a little lovin from the devs (but I guess the devs are too caught up in fixing things they keep breaking...).
Perhaps they should just recode the whole game. They already recoded half of it with the CU, so maybe recoding the whole thing would be a better approach. Then again, maybe it's just SOE....
For instance, mayors have no way of dealing with dead housing (housing left after players left the game). The tax system for cities can be rather limited at times. Plus, many of the taxes have been broken at some point and a few have yet to work properly at all. I can think up a whole long list. Mind you, I don't even know what has been broken or fixed (HAHAHA!!!) since the CU. Still, all player cities and politician need is a little lovin from the devs (but I guess the devs are too caught up in fixing things they keep breaking...).
Perhaps they should just recode the whole game. They already recoded half of it with the CU, so maybe recoding the whole thing would be a better approach. Then again, maybe it's just SOE....
- Kurke_Aumea
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Cannar wrote:Its a bug, and knowingly doing it will get you banned. Basically, if a citizen owns a house he is declared at a city in, transfers said houe to a new person, and moves to another city and declares there, he/she will be residents of both cities, we discovered it when Neiscius left MEKsico City to take over North Beach, *cough, I mean New Meksico, and could not send city mails, it was bcause he was still a citizen of the old city.
The dual citizenship bug has been around for a long time....
Some things never change....
(Then again, the devs did fix the bug where if you were sitting in a chair you went sliding across the room....)
- Lexx Yovel
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I've heard of the dual citizenship bug, but was that what Gesro was reading? He made it sound like it was an upcoming change.
My only major gripe as mayor are taxes. Perhaps if they worked like intended, things would be a lot easier, but I dont really sweat over it. It's not that bad, but it's somthing it should be adressed. If the player purge comes through, evicting old homes wont be needed.
Specializations need to be adressed too... so basically taxes/specializations need to be fixed.
My only major gripe as mayor are taxes. Perhaps if they worked like intended, things would be a lot easier, but I dont really sweat over it. It's not that bad, but it's somthing it should be adressed. If the player purge comes through, evicting old homes wont be needed.
Specializations need to be adressed too... so basically taxes/specializations need to be fixed.
- Kurke_Aumea
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- Kurke_Aumea
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Ya Lexx, taxes suck. MEK is pretty good at raising funds for its cities, only New Meksico has taxes, but during the last fund raiser we got 27 mill in the treasury, last fund raiser for MEKsico City brought it about 12 mill. Another good way is to run high yield missions, have everyone contribute their winnings for the hunt to the city treasury. Rense and repeat as necesary. But its good to have alot of welathy merchants lying around
- Lexx Yovel
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