Items by Bri
Moderator:Lexx Yovel
I managed to place them a little further away, dropped a percent, but it is out of town. Not sure of the stats, and for the initial grinding phase it may not matter much anyway. It will likely be a while before I start getting resources that are comparable to the market standard. I don't know yet, I am still kinda new to this.
On a related note, I need a supplier of the creature components. Anyone willing to sell me the stuff you get?
On a related note, I need a supplier of the creature components. Anyone willing to sell me the stuff you get?
- Kurke_Aumea
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Alsoa_Bri wrote:I managed to place them a little further away, dropped a percent, but it is out of town. Not sure of the stats, and for the initial grinding phase it may not matter much anyway. It will likely be a while before I start getting resources that are comparable to the market standard. I don't know yet, I am still kinda new to this.
Well, if you are curious about your resource stats, just go snag a unit of it from one of your harvestors and examine it. If any of the stats are above 500, it is a good resource. The more stats that are above 500 the better. If you can a resource where many of the stats are above 900, then it is an excellent resource... very excellent!!!
As far as the market goes, it really depends on what you are looking for. If you are grinding up your respective tree, just go for crap quality resources. Don't waste good stuff on grinding, you'll only be hurting yourself in the end. If you end up buying resources, only buy what you need for the forseeable future. In other words, don't go buying 100k units of a good resource unless you have to. Most average resources used to be 3CPU (or cheaper for really crappy, grinding quality stuff). The more exoctic stuff can go for 10CPU, 20CPU, 50CPU. Then again, I have only seen medics pay for stuff that expensive. That's exactly why I harvested msot of my own resources.
Curious, have you developed a pricing structure for your products at all???
I looked at it a short while later. I believe it is junk, but it will work for grinding.
On another note, I need a crafter to shoot me a tell in game, I have some seriously newbish questions about the equipment. This is the first time I am getting into crafting, and I am sorta lost.
the only resource I have purchased so far is 12k wooly hides, at 2.3 cpu It was the best price I could find, and the hides have a high oq to boot.
I have harvesters out for all the rest.
On another note, I need a crafter to shoot me a tell in game, I have some seriously newbish questions about the equipment. This is the first time I am getting into crafting, and I am sorta lost.
the only resource I have purchased so far is 12k wooly hides, at 2.3 cpu It was the best price I could find, and the hides have a high oq to boot.
I have harvesters out for all the rest.
- Kurke_Aumea
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Fair enough.
Question 1: The crafting kits I have, when in proximity to a crafting station of the same type have an additional entry above the "start crafting" option to bring up the input hopper. How does that work?
Question 2: To make armor parts, I purchased a wearables factory. I am hoping I got the right one, and I would like confirmation on that. The other choice was an equipment factory, but I didn't think that was the right one.
As for question 1, I was under the impression that proximity to the crafting station simply unlocked the more complex schematics for your use, but the input hopper has me all thrown off. I know that to use the factory I have to provide it with the raw materials and the completed schematic, so that part isn't really confusing to me.
Question 1: The crafting kits I have, when in proximity to a crafting station of the same type have an additional entry above the "start crafting" option to bring up the input hopper. How does that work?
Question 2: To make armor parts, I purchased a wearables factory. I am hoping I got the right one, and I would like confirmation on that. The other choice was an equipment factory, but I didn't think that was the right one.
As for question 1, I was under the impression that proximity to the crafting station simply unlocked the more complex schematics for your use, but the input hopper has me all thrown off. I know that to use the factory I have to provide it with the raw materials and the completed schematic, so that part isn't really confusing to me.
- Kurke_Aumea
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Well, I'll answer #2 first. lol I'm pretty sure you have the right factory. I never really played with armor, but when I ran my old guild we had an armorsmith and I do believe she was using a wearables factory.
OK, time for question #1. You are correct in assuming that if you are in proximity to a crafting station that corresponds to your crafting tool you will unlock more complex schematics. A good example of this would be vehicles. You can obtain vehicle schematics at Master Artisan, but you can only access the schematics when you are near a general crafting station.
The input hopper on a crafting station simply serves as a storage basin for your resources while crafting at that station. Simply add the needed resources to the input hopper and begin using your crafting tool. When you go to add the resources during crafting, you can choose resources from the hopper instead of your inventory. The hopper gives you a way to free up some of your inventory during crafting.
As far as your factory is concerned, it will require a schematic and enough resources to make the number of items specified in the schematic. Keep in mind that these resources must be identical to the resources used in making the schematic (same type, same name, same stats, etc.). Once you add the schematic, the resources, and enough power to run the factory, you can begin to manufacture your items.
Just remember that a crafting station is for personal use, for experimenting, and creating schematics (you always need a crafting station to make schematics). Factories are simply for mass production. You will not get any experience for using a factory, so using it to automate your grinding is out of the question. Factories really come in handy when you get into the elite professions. If you do want to automate your grinding, there are some handy macros available to use. Personally, I never used a macro to grind my professions. Yeah, it was kind of boring, but it gave me plenty of time to sit and chat with my guilds (which can be a lot of fun).
OK, time for question #1. You are correct in assuming that if you are in proximity to a crafting station that corresponds to your crafting tool you will unlock more complex schematics. A good example of this would be vehicles. You can obtain vehicle schematics at Master Artisan, but you can only access the schematics when you are near a general crafting station.
The input hopper on a crafting station simply serves as a storage basin for your resources while crafting at that station. Simply add the needed resources to the input hopper and begin using your crafting tool. When you go to add the resources during crafting, you can choose resources from the hopper instead of your inventory. The hopper gives you a way to free up some of your inventory during crafting.
As far as your factory is concerned, it will require a schematic and enough resources to make the number of items specified in the schematic. Keep in mind that these resources must be identical to the resources used in making the schematic (same type, same name, same stats, etc.). Once you add the schematic, the resources, and enough power to run the factory, you can begin to manufacture your items.
Just remember that a crafting station is for personal use, for experimenting, and creating schematics (you always need a crafting station to make schematics). Factories are simply for mass production. You will not get any experience for using a factory, so using it to automate your grinding is out of the question. Factories really come in handy when you get into the elite professions. If you do want to automate your grinding, there are some handy macros available to use. Personally, I never used a macro to grind my professions. Yeah, it was kind of boring, but it gave me plenty of time to sit and chat with my guilds (which can be a lot of fun).
Yeah, due to the bugs introduced to the armorsmithing profession during the CU, factories and armor don't get along. The main issue is with color. Factory run armor will not be the color you selected when you put it in.
I have the factory putting together some armor segments for me now. I understand the first few steps of the grind need to be done by factory so that the later steps can be done by hand for exp.
It is an interesting learning experience. It will probably not go very quickly untill i get a good supplier for my less common materials.
I have the factory putting together some armor segments for me now. I understand the first few steps of the grind need to be done by factory so that the later steps can be done by hand for exp.
It is an interesting learning experience. It will probably not go very quickly untill i get a good supplier for my less common materials.
- Kurke_Aumea
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Nice to see that the devs are right on top of things....
/sarcasm off
I've never really done Armorsmith, so i'm not fluent in the technique's of its grind. But, I do know that everything you craft is worth xp. So, while the factory may give you enough stuff to sit and go at a stretch, you can always craft everything you need by hand and get as much xp as possible. That is unless you need crated items and only factories produce crates of items.
Good luck with the Armorsmith grind. I tried it for a few days and went back to my Architect ways... lol
And just a F.Y.I, factories have always been a bit quirky, long before the CU. So, don't be surprised if something doesn't seem right with the stupid things.
/sarcasm off
I've never really done Armorsmith, so i'm not fluent in the technique's of its grind. But, I do know that everything you craft is worth xp. So, while the factory may give you enough stuff to sit and go at a stretch, you can always craft everything you need by hand and get as much xp as possible. That is unless you need crated items and only factories produce crates of items.
Good luck with the Armorsmith grind. I tried it for a few days and went back to my Architect ways... lol
And just a F.Y.I, factories have always been a bit quirky, long before the CU. So, don't be surprised if something doesn't seem right with the stupid things.
Kurke_Aumea wrote:Nice to see that the devs are right on top of things....
/sarcasm off
I've never really done Armorsmith, so i'm not fluent in the technique's of its grind. But, I do know that everything you craft is worth xp. So, while the factory may give you enough stuff to sit and go at a stretch, you can always craft everything you need by hand and get as much xp as possible. That is unless you need crated items and only factories produce crates of items.
Good luck with the Armorsmith grind. I tried it for a few days and went back to my Architect ways... lol
And just a F.Y.I, factories have always been a bit quirky, long before the CU. So, don't be surprised if something doesn't seem right with the stupid things.
Yeah, one of the quirks is that they eat materials apparently. We shall see.