Artists and Programmers?
Moderator:Lexx Yovel
Anyone fit either of these categories?
I'm still brainstorming here but here is what I have so far:
* Convert swghabitat.com to a new website
* WWII Theme
* Multiple Factions (Nations). Allied vs Axis
* Integrated point/monetary system
* Faction based units
* Time based campaigns where the faction that wins is rewarded
* Keep guilds integrated but not required. Instead of "inviting friends" like Mafia Wars does, you could join a guild for similar benefits
First step really would be to set out a design which I may work on soon. I have to decide if this is a decent venture first. It would require quite a bit of art, but wouldn't require any actual animations. The site is probably 50% complete toward the end goal.
Ideas for funding:
Mafia Wars and similar games require no fee to play, however added bonuses can be obtained by visiting advertisers which is possible. Also added bonuses can be obtained directly by paying money. Another option would be simply to just have an ad based site and also make it a micro-transaction game. I would probably start with ad-based and then move onto micro-transactions.
Most of the programming is in PHP but also in Smarty, Javascript and some Flash. I can handle most of the programming, but art would be difficult for me.
What I would offer:
If I took anyone on for this project I would only be able to offer royalties (i.e. - a straight percentage of the profit).
Basically I'm just looking for general ideas here and feedback. Casual gaming has become fruitful and this could be a project well worth some thought. Also I am wondering if WWII is over-played and if a different theme would be appropriate. Thanks for the ideas!
* Convert swghabitat.com to a new website
* WWII Theme
* Multiple Factions (Nations). Allied vs Axis
* Integrated point/monetary system
* Faction based units
* Time based campaigns where the faction that wins is rewarded
* Keep guilds integrated but not required. Instead of "inviting friends" like Mafia Wars does, you could join a guild for similar benefits
First step really would be to set out a design which I may work on soon. I have to decide if this is a decent venture first. It would require quite a bit of art, but wouldn't require any actual animations. The site is probably 50% complete toward the end goal.
Ideas for funding:
Mafia Wars and similar games require no fee to play, however added bonuses can be obtained by visiting advertisers which is possible. Also added bonuses can be obtained directly by paying money. Another option would be simply to just have an ad based site and also make it a micro-transaction game. I would probably start with ad-based and then move onto micro-transactions.
Most of the programming is in PHP but also in Smarty, Javascript and some Flash. I can handle most of the programming, but art would be difficult for me.
What I would offer:
If I took anyone on for this project I would only be able to offer royalties (i.e. - a straight percentage of the profit).
Basically I'm just looking for general ideas here and feedback. Casual gaming has become fruitful and this could be a project well worth some thought. Also I am wondering if WWII is over-played and if a different theme would be appropriate. Thanks for the ideas!
Bovive wrote:I'm still brainstorming here but here is what I have so far:
* Convert swghabitat.com to a new website
* WWII Theme
* Multiple Factions (Nations). Allied vs Axis
* Integrated point/monetary system
* Faction based units
* Time based campaigns where the faction that wins is rewarded
* Keep guilds integrated but not required. Instead of "inviting friends" like Mafia Wars does, you could join a guild for similar benefits
First step really would be to set out a design which I may work on soon. I have to decide if this is a decent venture first. It would require quite a bit of art, but wouldn't require any actual animations. The site is probably 50% complete toward the end goal.
Ideas for funding:
Mafia Wars and similar games require no fee to play, however added bonuses can be obtained by visiting advertisers which is possible. Also added bonuses can be obtained directly by paying money. Another option would be simply to just have an ad based site and also make it a micro-transaction game. I would probably start with ad-based and then move onto micro-transactions.
Most of the programming is in PHP but also in Smarty, Javascript and some Flash. I can handle most of the programming, but art would be difficult for me.
What I would offer:
If I took anyone on for this project I would only be able to offer royalties (i.e. - a straight percentage of the profit).
Basically I'm just looking for general ideas here and feedback. Casual gaming has become fruitful and this could be a project well worth some thought. Also I am wondering if WWII is over-played and if a different theme would be appropriate. Thanks for the ideas!
Several Questions
1. Are you looking for real-time campaigns pvp? Or are we talking turn-based? pvc and the points are compared versus other players?
2. What about WWII is it that made you pick that theme? I am not sure if the theme is the best one however I want to know what caused you to pick this one before I consider if there is a better theme.
3. I think for starters ad-based is a good plan until you gain popularity. Once you reach a certain limit of people using it you can implement the bonuses people can buy and people will actually bother if they are worth it.
4. I really like the guild system.
Several Questions
1. Are you looking for real-time campaigns pvp? Or are we talking turn-based? pvc and the points are compared versus other players?
I suppose it would fall under turn-based. It would have to fall back on a structure that is point based but with random rolls.
2. What about WWII is it that made you pick that theme? I am not sure if the theme is the best one however I want to know what caused you to pick this one before I consider if there is a better theme.
It is not currently used for a similar game. Space, pirates, mafia have all been done.
1. Are you looking for real-time campaigns pvp? Or are we talking turn-based? pvc and the points are compared versus other players?
I suppose it would fall under turn-based. It would have to fall back on a structure that is point based but with random rolls.
2. What about WWII is it that made you pick that theme? I am not sure if the theme is the best one however I want to know what caused you to pick this one before I consider if there is a better theme.
It is not currently used for a similar game. Space, pirates, mafia have all been done.
Well, as far as the "genre" of WWII, some might say it has been overdone in the gaming industry. Truth be told, it has been done so much because it is very popular among gamers. The art design is made easier due to so much reference material that is available. If you decide that you need some input or feedback on your ideas, or some general ideas artwise, give me a holler at bofromkentwood@yahoo.com. It's easier to reach me there because I'm not so much a forum whore anymore, been working on my truck and when not doing that or gaming I'm doing my 3D modeling (Now just to actually finish one of the 50 or so models I have floating around on my comp hehe)
Mikal wrote:Well, as far as the "genre" of WWII, some might say it has been overdone in the gaming industry. Truth be told, it has been done so much because it is very popular among gamers. The art design is made easier due to so much reference material that is available. If you decide that you need some input or feedback on your ideas, or some general ideas artwise, give me a holler at bofromkentwood@yahoo.com. It's easier to reach me there because I'm not so much a forum whore anymore, been working on my truck and when not doing that or gaming I'm doing my 3D modeling (Now just to actually finish one of the 50 or so models I have floating around on my comp hehe)
Thanks for the input Mikal. I'm still pondering in my head how the design would come together. Honestly I'm not even sure I would be good enough to program it. Meditate on this I will