Fort Nar Shadda City Restructure Guide
Moderator:Lexx Yovel
Here is what i got so far.
This still gives us plenty of room to add factories in the city and everything else.
If anyone else has a better idea go here and help plan it!
http://swgplanner.tyger.org/
Design 2
This still gives us plenty of room to add factories in the city and everything else.
If anyone else has a better idea go here and help plan it!
http://swgplanner.tyger.org/
Design 2
Last edited by Moche on Sun Mar 15, 2009 7:32 pm, edited 3 times in total.
- Daiho
- Lieutenant Colonel
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- Location:Fort Nar Shadda, Dantooine
And what do you think about that?
DESING 1
Another option
In this one the shuttle is in the middle of the city to be fair with each citizens.
DESIGN 2
28 small houses
12 medium houses
21 large houses
4 guild halls
DESIGN 3
34 small houses
12 medium houses
21 large houses
4 guild halls
DESING 1
Another option
In this one the shuttle is in the middle of the city to be fair with each citizens.
DESIGN 2
28 small houses
12 medium houses
21 large houses
4 guild halls
DESIGN 3
34 small houses
12 medium houses
21 large houses
4 guild halls
Last edited by Daiho on Sun Mar 15, 2009 8:34 pm, edited 3 times in total.
- Kurke_Aumea
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I like the second option better. I'm all for anything that creates a sort of "courtyard" area in the center of the city (with gardens in the center and civic structures or similar housing surrounding the center).
Originally, I had the city hall at one end and a Cantina at the other with six gardens in between (four with trees and two with the gungan statues). There were small Naboo houses lining the east and west perimeters.
Originally, I had the city hall at one end and a Cantina at the other with six gardens in between (four with trees and two with the gungan statues). There were small Naboo houses lining the east and west perimeters.
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nar shadda schem
id have to go with the second schem. while the first is very well thought out. it seems like its still to crowded, and the second is a little spread out more...... good work both of you.
- Lexx Yovel
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- Kurke_Aumea
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Before this goes any further, I highly suggest labeling these so we don't get confused as to which layout we're talking about.
I like your latest layout (Daiho). With the six gardens and shuttle in front of city hall. I think my only concern about it (and this is just my personal opinion) are how the houses are laid out. I've always been about laying out more defined streets. Perhaps change the layout of the small houses so that they run parallel with the main courtyard area (gardens, shuttle, banks) as opposed to perpendicular. This way you could have a main street/avenue running perpendicular with the front of city hall (and already established by the way your mediums are lined up) and run side streets perpendicular to that main avenue where your small houses go. Kind of how I originally setup Nar Shadda.
I think the other issue you are gonna run into with this last layout (the one I like the most) is the terrain. I'm assuming the city hall has never been demolished and replaced, so with that your builadble land is constrained (since the whole city sits in a valley with a river to the west and hill to the far east). I think in place of the southern garden and theater is where a cantina or guild hall should be placed (or another civic structure like clone facility). Given the hill and that you will probably orient the structure with the front facing the courtyard area, and entrance will be elevated. You can do this with a cantina so that the ramp never doubles back upon itself (sorry, i'm a stickler for easy access to buildings). I think you can do the same with a guild hall (I always preferred a Naboo theme, but I realize a Tat style guild hall would fit better). I think the large garden there would be elevated beyond its stairs and would look funny.
I did notice you came to the same conclusion I did a long time ago, that the hill behind the city hall is the best place to stick Musty bunkers... lol
I'm going to try and dig up pictures of the city before I left the game. If anything, they give a good idea of spacing between the front of the city hall and the hill across from it.
Edit: Apparently, I never took any good pictures of the courtyard area I built... damn...
I like your latest layout (Daiho). With the six gardens and shuttle in front of city hall. I think my only concern about it (and this is just my personal opinion) are how the houses are laid out. I've always been about laying out more defined streets. Perhaps change the layout of the small houses so that they run parallel with the main courtyard area (gardens, shuttle, banks) as opposed to perpendicular. This way you could have a main street/avenue running perpendicular with the front of city hall (and already established by the way your mediums are lined up) and run side streets perpendicular to that main avenue where your small houses go. Kind of how I originally setup Nar Shadda.
I think the other issue you are gonna run into with this last layout (the one I like the most) is the terrain. I'm assuming the city hall has never been demolished and replaced, so with that your builadble land is constrained (since the whole city sits in a valley with a river to the west and hill to the far east). I think in place of the southern garden and theater is where a cantina or guild hall should be placed (or another civic structure like clone facility). Given the hill and that you will probably orient the structure with the front facing the courtyard area, and entrance will be elevated. You can do this with a cantina so that the ramp never doubles back upon itself (sorry, i'm a stickler for easy access to buildings). I think you can do the same with a guild hall (I always preferred a Naboo theme, but I realize a Tat style guild hall would fit better). I think the large garden there would be elevated beyond its stairs and would look funny.
I did notice you came to the same conclusion I did a long time ago, that the hill behind the city hall is the best place to stick Musty bunkers... lol
I'm going to try and dig up pictures of the city before I left the game. If anything, they give a good idea of spacing between the front of the city hall and the hill across from it.
Edit: Apparently, I never took any good pictures of the courtyard area I built... damn...
The Czerka Vaults are outside of the city limits by a good ways. I prefer that they stay there. In fact, I cannot move any Czerka structures, they are owned to accounts I am not subbing atm. Also people save the WP to our shop and frequent it so I'm not willing to change it up again. The layouts do look nice, but you'll probably have to wait for some houses to be packed up after the 90 days which will include some of my alts houses that i no longer sub.
Arev wrote:Hey, just an FYI, but I counted the number of Shuttleports on Dantooine. There are 21 total (supposed to be capped at 20). Apparently, the abnormality is from a de-Ranked 3 still retaining their shuttleport.
I was told that they maintain the ability to travel there for 1 week however the shuttleport is not actually there. That is how Hope Reborn is acting right now.