Loot Guidelines
Moderator:Lexx Yovel
We'll have to wait for amaroo to tell us her idea's concerning the PvP subdivision before we get too far with that. So moving on to one of the most touchy subjects up here, the looting guidelines. I'm in favor of keeping it simple.
For an RID official group led by an officer
-Random will be used on normal mobs
-Lotto will be used on bosses
-Master loot will be used when it is necessary to prevent bugging or overspawns
-Dice will be used when lotto fails for some reason
-No calling loot
-Anyone arguing over loot will receive one warning, after that they will be removed from the group.
-If no one needs the loot, the leader can decide to lotto it or sell it and distribute the credits to everyone in the group (or if everyone agrees the loot can be saved for someone else on the terms of the group who looted the item.)
How does that sound?
For an RID official group led by an officer
-Random will be used on normal mobs
-Lotto will be used on bosses
-Master loot will be used when it is necessary to prevent bugging or overspawns
-Dice will be used when lotto fails for some reason
-No calling loot
-Anyone arguing over loot will receive one warning, after that they will be removed from the group.
-If no one needs the loot, the leader can decide to lotto it or sell it and distribute the credits to everyone in the group (or if everyone agrees the loot can be saved for someone else on the terms of the group who looted the item.)
How does that sound?
swtor: Aeroxis
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
-
- First Lieutenant
- Posts:374
- Joined:Sun Dec 16, 2007 11:11 pm
- Saurat Seerdon
- Lieutenant Colonel
- Posts:525
- Joined:Tue Apr 15, 2008 6:58 pm
- Location:Kaas City
- Contact:
These ideas all follow a simple "Need before Greed" theory that most people in groups actually do follow. All this is pretty much what Lexx told us months ago at a guild meeting, which I'd written up for the guild, and which we've been trying to do now since that time. It works, for the most part.
I'm reaching a VERY strong level of ZERO TOLERANCE with people complaining about loot drops and "fairness". We've pretty much removed a large group of our guild recently for causing or increasing drama over group looting in the past few weeks (one of the reasons our guild looks kinda thin right now) and I think most people know by now not to mess with me in this issue in any groups I'm running.
I'm reaching a VERY strong level of ZERO TOLERANCE with people complaining about loot drops and "fairness". We've pretty much removed a large group of our guild recently for causing or increasing drama over group looting in the past few weeks (one of the reasons our guild looks kinda thin right now) and I think most people know by now not to mess with me in this issue in any groups I'm running.
/modmodeon
Please do not post in this if you are not a member of RID or do not play the game. There is absolutely nothing pertinent you could add to the discussion.
/modmodeoff
Please do not post in this if you are not a member of RID or do not play the game. There is absolutely nothing pertinent you could add to the discussion.
/modmodeoff
swtor: Aeroxis
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
hey Toor, is there some exploit or issue with Lotto? I've been seeing a lot of situations where one person seems to win 2-3 lotto rolls in a row. Not sure how that seems to happen but it does bug me. Thing is, it's happened to me personally in groups too, and I know I'm not doing anything to make it happen.
- Lexx Yovel
- RID Leader/Mayor
- Posts:5390
- Joined:Fri May 14, 2004 10:26 am
- Location:Fort Oasis, Tatooine
I think Apium's rules are simple and to the point. They are also exactly how I run my groups, so works for me
But there's one thing I dont understand. Why do people seem to prefer rolling for items rather than lotto? The way I see it, it's more difficult for someone to give away a rolled item when they already looted it. If it's lotto, it just goes to whoever gets it by chance. Roll only seems to make sense when say a Jedi loots a carbine (like what happened sometime). It was an accident, and we chose to roll for it to give to someone who needed it.
This is of course, assuming that lotto isn't in any way exploitable.
But there's one thing I dont understand. Why do people seem to prefer rolling for items rather than lotto? The way I see it, it's more difficult for someone to give away a rolled item when they already looted it. If it's lotto, it just goes to whoever gets it by chance. Roll only seems to make sense when say a Jedi loots a carbine (like what happened sometime). It was an accident, and we chose to roll for it to give to someone who needed it.
This is of course, assuming that lotto isn't in any way exploitable.
I searched the SWG forums for the lotto bug, but what I found didn't really confirm anything. Apparently, people think someone getting lucky twice in a row is a bug but they are only experiencing it 1 in 20 times they run an instance. If only two or three people are rolling on something, the chances aren't that bad that a person will get lucky twice in a row. I suggest we stay with random/lotto until we experience something that is obviously a bug (or until we get some serious confirmation that lottery is bugged).
swtor: Aeroxis
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
I know it USED to be but was sure it'd been fixed. The only problem I ever have with lotto is people who don't know how to use it, they loot things they don't mean to because they're not sure how to do it. I've also noticed that a couple times in Sher Kar, she's actually despawned before we took anything off her, I think actually because I pulled a hydro off her, or because we last minute changed to lotto in the middle of combat with her, not sure which.
- Lexx Yovel
- RID Leader/Mayor
- Posts:5390
- Joined:Fri May 14, 2004 10:26 am
- Location:Fort Oasis, Tatooine
Barney wrote:hey Toor, is there some exploit or issue with Lotto? I've been seeing a lot of situations where one person seems to win 2-3 lotto rolls in a row. Not sure how that seems to happen but it does bug me. Thing is, it's happened to me personally in groups too, and I know I'm not doing anything to make it happen.
On lotto and random, you can just drag the item from the loot window into your inventory and you get it.