At least the Devs are trying.. (3 new Ideas)
Moderator:Lexx Yovel
Discussion: Beast Master & Genetic Engineer
http://soe.lithium.com/swg/board/messag ... id=1232429
Discussion: Gardens, Gardeners & Greenhouses
http://soe.lithium.com/swg/board/messag ... id=1232497
Discussion: Invasion Raids/Arenas, Galactic Achievement System
http://soe.lithium.com/swg/board/messag ... id=1232773
Medic Expertise
http://soe.lithium.com/swg/board/messag ... e.id=68273
http://soe.lithium.com/swg/board/messag ... id=1232429
Discussion: Gardens, Gardeners & Greenhouses
http://soe.lithium.com/swg/board/messag ... id=1232497
Discussion: Invasion Raids/Arenas, Galactic Achievement System
http://soe.lithium.com/swg/board/messag ... id=1232773
Medic Expertise
http://soe.lithium.com/swg/board/messag ... e.id=68273
- Lexx Yovel
- RID Leader/Mayor
- Posts:5390
- Joined:Fri May 14, 2004 10:26 am
- Location:Fort Oasis, Tatooine
Lol, the gardening idea is pretty original, that's for sure. I would love to have it implemented, definitely so we could plant stuff in Fort Oasis (of course I wonder how planting on Tatooine would work).
Of course this stuff is in concept, and I'd expect to it to be a while before the devs even decide to implement this, much less design it.
I'm looking forward to the creature thing too... why they got rid of CH and BE just makes me shrug, but I guess there is some joy in seeing them regret their decisions.
Of course this stuff is in concept, and I'd expect to it to be a while before the devs even decide to implement this, much less design it.
I'm looking forward to the creature thing too... why they got rid of CH and BE just makes me shrug, but I guess there is some joy in seeing them regret their decisions.
- Lexx Yovel
- RID Leader/Mayor
- Posts:5390
- Joined:Fri May 14, 2004 10:26 am
- Location:Fort Oasis, Tatooine
- Lexx Yovel
- RID Leader/Mayor
- Posts:5390
- Joined:Fri May 14, 2004 10:26 am
- Location:Fort Oasis, Tatooine