The GAT Thread
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- Waucod Meesman
- Village Idiot
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Dragonus wrote:lol yess lets think about waucod... the only place i would pay for sex would be in Amsterdam.. whores there need to show u a std exam thing before u pay for their services ... good idea imo
wow really? good policy
swtor: Aeroxis
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Kalice- Master Architect
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Apium Auvair- Master Medic
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Apium wrote:lol holland's biggest source of revenue is prostitution.
watch yourself if you ever go to The Netherlands, we all think they are really liberal (which they are in most areas) but you go to some communites and they are super conservative, its like you've walked to a differnt continent when you go into those communities.
Sealed with a curse as sharp as a knife, doomed is your soul and damned is your life
Takura wrote:...and why pay for sex when u can get it for free.. or maybe most of u cant lol.
yea tell em takura. I'm too nice though, I won't take advantage of a girl. There have been times when I'll say no to a girl when she wants to have sex because it would be cheating on her boyfriend. Still I'm no virgin, most 16 yr olds aren't.
swtor: Aeroxis
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
- Waucod Meesman
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Waucod Meesman wrote:are me and Aumea the only ones who aren't conversing in these immature and sick conversations? lol that was a burnette moment if I've ever had one...
its not sick, its the real world waucod.
swtor: Aeroxis
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
Apium Auvair- Master Medic
Kalice- Master Architect
Aurelie Auvair- Jedi Master
Victoire Auvair- Master Armorsmith
It's time for the Wii report, brought to you by Sony, where we do it, the way you do it.. (so if you got like a controller that's really cool, we'll take the idea!)
I just read a hands-on impression of Zelda: Twilight Princess for the Wii on IGN.com and I am more stoked than ever to get a Wii. Here's a few paragraphs from the preview I like:
"When publishers claim that their games are 50 hours long, seasoned players usually half that number for the truth. But with Twilight Princess, I think we can really look forward to a 50-plus-hour adventure, bare minimum. This quest will keep you busy through the holidays and beyond. So, I'm pondering this revelation a lot as I try to imagine how in the hell I'm going to find the time to beat Zelda and still review 30 other games for the Wii launch. Of course, that's more than a little terrifying, but at the same time I am absolutely thrilled by the prospect of spending some quality time with Link, Epona, and Zelda again. Oh yeah, and Midna, too."
"There's no way to know for sure how it'll all turn out yet, as even with 10 hours under my belt I've only scratched the surface. However, if the game keeps up or gets better - as Nintendo's people promise that it does - there is simply no way that the adventure will remembered as anything but a masterful classic and quite possibly the best launch title in the history of the business."
"After 10 minutes, playing Twilight Princess with the Wii remote and nunchuk feels good. You have to understand that the remote does not suddenly bring one-to-one swordplay to the table, which seems like an eventuality for a future Zelda game. But even without it, the control still works just fine. It is not clumsy by comparison to the GCN build and your arms will absolutely not grow tired and fall off. If you want to, you can make those exaggerated and dramatic full-arch movements as seen in Nintendo Wii promos to control Link's sword swipes. But by no means is playing that way a necessity. You could play like I do, which is just to subtly shake the controller to and from every time you want to perform a swipe. Keep shaking it and Link will continue to slash at enemies. It's not difficult. It's not messy. It works every time and it feels pretty damned good. In fact, after an hour or two with the game, you start to really prefer this method to more traditional controls. There is something more tangible to it. It might seem like a little thing, but shaking the remote in lieu of pressing a button more accurately conveys the sense that you're in control of a sword. It honestly, truly does. And I'm neither lying nor brainwashed when I state that, given the choice, there is no way I would go back to the old control scheme."
So there you have it, more proof that the Wii controller is not a gimmick and in fact could render other controllers a thing of the past if implemented properly.
I just read a hands-on impression of Zelda: Twilight Princess for the Wii on IGN.com and I am more stoked than ever to get a Wii. Here's a few paragraphs from the preview I like:
"When publishers claim that their games are 50 hours long, seasoned players usually half that number for the truth. But with Twilight Princess, I think we can really look forward to a 50-plus-hour adventure, bare minimum. This quest will keep you busy through the holidays and beyond. So, I'm pondering this revelation a lot as I try to imagine how in the hell I'm going to find the time to beat Zelda and still review 30 other games for the Wii launch. Of course, that's more than a little terrifying, but at the same time I am absolutely thrilled by the prospect of spending some quality time with Link, Epona, and Zelda again. Oh yeah, and Midna, too."
"There's no way to know for sure how it'll all turn out yet, as even with 10 hours under my belt I've only scratched the surface. However, if the game keeps up or gets better - as Nintendo's people promise that it does - there is simply no way that the adventure will remembered as anything but a masterful classic and quite possibly the best launch title in the history of the business."
"After 10 minutes, playing Twilight Princess with the Wii remote and nunchuk feels good. You have to understand that the remote does not suddenly bring one-to-one swordplay to the table, which seems like an eventuality for a future Zelda game. But even without it, the control still works just fine. It is not clumsy by comparison to the GCN build and your arms will absolutely not grow tired and fall off. If you want to, you can make those exaggerated and dramatic full-arch movements as seen in Nintendo Wii promos to control Link's sword swipes. But by no means is playing that way a necessity. You could play like I do, which is just to subtly shake the controller to and from every time you want to perform a swipe. Keep shaking it and Link will continue to slash at enemies. It's not difficult. It's not messy. It works every time and it feels pretty damned good. In fact, after an hour or two with the game, you start to really prefer this method to more traditional controls. There is something more tangible to it. It might seem like a little thing, but shaking the remote in lieu of pressing a button more accurately conveys the sense that you're in control of a sword. It honestly, truly does. And I'm neither lying nor brainwashed when I state that, given the choice, there is no way I would go back to the old control scheme."
So there you have it, more proof that the Wii controller is not a gimmick and in fact could render other controllers a thing of the past if implemented properly.
Last edited by Ri'Me on Mon Nov 06, 2006 8:22 am, edited 1 time in total.