Base destruction tips (including turrets)

A place for members to share useful information with one another.

Moderator:Lexx Yovel

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Lexx Yovel
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Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine
Base destruction tips (including turrets)

Post by Lexx Yovel » Tue May 31, 2005 9:15 pm

Hello RID,

Tatooine control is 179/279 last I checked with the Rebels in favor. This is just a 100 point difference, and if we placed 3-4 SF Detachments, we'd have won. However, throughout the week Bizob and I will work to form some anti-base strikes.

The link below gives some information, about destroy both turrets and bases, and some strategies that may be used.

http://forums.station.sony.com/swg/boar ... .id=351228

Guest

Post by Guest » Fri Jun 03, 2005 7:24 pm

so sf detachments make about a 30 point difference? just checking

YAY! I can do math! :P

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Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine

Post by Lexx Yovel » Fri Jun 03, 2005 8:57 pm

Hehe, thats right. If we placed around 3 SF Detachments, we'd be neck and neck with the rebellion.

bizob

Post by bizob » Sat Jun 04, 2005 12:10 am

great info there. this should be considered "required reading" by all RID members.

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Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine

Post by Lexx Yovel » Sat Jun 04, 2005 9:06 am

Right now, using the cybernetic ranged arms is the best way to take down turrets; however, this is shoddy development. It's not an exploit to use them, but the devs will probably be changing the ranges on the arms soon.

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