New Squad Coming Soon
Posted: Wed Apr 13, 2005 3:10 pm
Some of you veteran RIDs may remember the old squad system. While we all liked the concept of squads and squad leaders, it's just never seemed to work out. I've decided to give it another try. This time we will start with one specialized squad. The mission of this squad will be to destroy enemy turrets.
I will be naming a squad leader for this squad shortly. The squad leader will be responsible for recruiting members for the squad (from within the RID ranks), training the squad, organizing and leading the attacks on enemy turrets.
Squad members MUST be current RID members. Being part of this squad is to be considered an honor and is reserved for our loyal members. The squad leader will have final say in who joins the squad.
Recommended professions for this squad are:
Jedi - hard to get but can slice up a turret in no time.
Commandos - for their blast damage capabilities.
Medics - preferably Docs to rez and buff but healers of some kind will be needed.
TKMs - not sure why but they seem to do a good job with turrets.
Some "tanks" will be needed as well, anyone who can take alot of damage.
Please note nothing is set in stone regarding this squad. I will leave all decisions regarding the squad to the squad leader. All I expect is results, i dont care how you get it done. I will help the squad leader in any way i can of course.
I will be naming a squad leader for this squad shortly. The squad leader will be responsible for recruiting members for the squad (from within the RID ranks), training the squad, organizing and leading the attacks on enemy turrets.
Squad members MUST be current RID members. Being part of this squad is to be considered an honor and is reserved for our loyal members. The squad leader will have final say in who joins the squad.
Recommended professions for this squad are:
Jedi - hard to get but can slice up a turret in no time.
Commandos - for their blast damage capabilities.
Medics - preferably Docs to rez and buff but healers of some kind will be needed.
TKMs - not sure why but they seem to do a good job with turrets.
Some "tanks" will be needed as well, anyone who can take alot of damage.
Please note nothing is set in stone regarding this squad. I will leave all decisions regarding the squad to the squad leader. All I expect is results, i dont care how you get it done. I will help the squad leader in any way i can of course.