Jedi Robes & Cloaks
Posted: Mon Mar 24, 2008 4:36 pm
I currently have this information for easy reference as a holomail in-game, if you need a copy of it.
These are the Robes and Cloaks available to Jedi.
*Neither Robes nor Cloaks can be equipped at the same time as a Backpack.
*Robes= 4 slots for modified clothing. (Not counting Jewelry)
They will take up all your clothing spots on your character, except jewelry, shirt, belt, gloves, and weapon.
*Cloaks=7 slots for modified clothing. (Not counting Jewelry)
They can be worn with regular clothes which you can then have modified with clothing attachments to add additional stats. Shirt, belt, gloves, weapon, trousers, shoes, hat.
Most Post NGE Jedi who are not able to use the Elder Robes will choose to use a cloak with a full set of modified-stat clothing, which will give you much better overall added stats than simply wearing the robes will do for you.
===Barney's Recommendation===
when leveling up your Jedi, to stick with the Robes until level 80, then:
1. Get the Knight Robes, solo, wear these until you....
2. Put together a statted set of clothes to go with a cloak
3. Get either Stormcaller (black) or Kursk (brown) cloak to wear with your new statted clothes
4. Then attend instances Sher Kar and HK-47 to gather parts to make your Knight Cloak in the Chu-Gon Dar Cube, or hoping to win the Lottery draw for the rare drop of the Jedi Master Cloak.
===ROBES===
CL 20 Initiate Robe
Non-trade
Armor 1400 (Faint)
Constitution +21
Reward: Quest reward for starting the Jedi Profession.
CL 20 Padawan Robe
Non-Trade
Armor 1400 (faint)
Agility +21
Reward: This is the replacement robe available at the shrines if you've lost/destroyed/want to change color of your Initiate Robe.
CL 40 Acolyte Robe
No-Trade
Armor 3000
Constitution +40
Reward: Imperial Workers in the Warren
CL 60 Apprentice Robe
No-Trade
Armor 4000
Agility +20
Constitution +60
Reward: From Force Sensitives on Dantooine (best place is N of Firebase FRDM Player city, all yellow dots on radar)
CL 80 Knight Robe
No-Trade
Armor 5000
Agility +40
Constitution +80
Strength +20
Reward: ??Feral wookiees from Webweaver trail?? Nightsisters, Black Sun
CL 80 Elder Robe
No-Trade
Armor 6500
Agility +50
Constitution +245
Strength +30
Gift of the Light/Dark side - Grants a chance for an extra attack
Reward: This is only available to Elder Jedi who attained Jedi Mastery before the NGE phase of the game.
===CLOAKS===
CL 80 Robe of the Storm Callers (black, hood down)
Tradeable Bio-Link
Armor 4500 (lucent)
Constitution +30
Reward: NPC Storm Lord Mustafar [3077 1148]
CL 80 Cloak of the Kursk (looks brown, hood down)
Tradeable Bio-Link
Armor 4500
Constitution +30
Reward: Mustafar, [-1499 257] Black Guard Camp, NPC San'sii (CL 82 Gold Elite 117,070 health. He has 2 guards, a Blackguard Wilder CL 78, 17,996 health. I was able to solo him using a droid and medium powered defensive power-ups, by pulling the guards away from him and defeating them separately before starting combat with San'sii)
CL 80 Knight Cloak
Bio-Link
Armor 5000(Lucent)
Agility +10
Constitution +60
Reward: Chu-Gon Dar Cube Assembly, requires that you complete the quest to get the Chu-Gon Dar Cube, then use
1. Warmly Glowing Rod
---Devastator CL 88 Gold Elite Mustafar, [3410, -997]
---Operational Droid Factory. Glowing rod rare drop.
2. Warmly Glowing Pillbox
---HK-Taskmaster CL85 Gold Elite
---Part of the HK-47 Instance
3. Warmly Glowing Gravestone
---Sher Kar
These are the Robes and Cloaks available to Jedi.
*Neither Robes nor Cloaks can be equipped at the same time as a Backpack.
*Robes= 4 slots for modified clothing. (Not counting Jewelry)
They will take up all your clothing spots on your character, except jewelry, shirt, belt, gloves, and weapon.
*Cloaks=7 slots for modified clothing. (Not counting Jewelry)
They can be worn with regular clothes which you can then have modified with clothing attachments to add additional stats. Shirt, belt, gloves, weapon, trousers, shoes, hat.
Most Post NGE Jedi who are not able to use the Elder Robes will choose to use a cloak with a full set of modified-stat clothing, which will give you much better overall added stats than simply wearing the robes will do for you.
===Barney's Recommendation===
when leveling up your Jedi, to stick with the Robes until level 80, then:
1. Get the Knight Robes, solo, wear these until you....
2. Put together a statted set of clothes to go with a cloak
3. Get either Stormcaller (black) or Kursk (brown) cloak to wear with your new statted clothes
4. Then attend instances Sher Kar and HK-47 to gather parts to make your Knight Cloak in the Chu-Gon Dar Cube, or hoping to win the Lottery draw for the rare drop of the Jedi Master Cloak.
===ROBES===
CL 20 Initiate Robe
Non-trade
Armor 1400 (Faint)
Constitution +21
Reward: Quest reward for starting the Jedi Profession.
CL 20 Padawan Robe
Non-Trade
Armor 1400 (faint)
Agility +21
Reward: This is the replacement robe available at the shrines if you've lost/destroyed/want to change color of your Initiate Robe.
CL 40 Acolyte Robe
No-Trade
Armor 3000
Constitution +40
Reward: Imperial Workers in the Warren
CL 60 Apprentice Robe
No-Trade
Armor 4000
Agility +20
Constitution +60
Reward: From Force Sensitives on Dantooine (best place is N of Firebase FRDM Player city, all yellow dots on radar)
CL 80 Knight Robe
No-Trade
Armor 5000
Agility +40
Constitution +80
Strength +20
Reward: ??Feral wookiees from Webweaver trail?? Nightsisters, Black Sun
CL 80 Elder Robe
No-Trade
Armor 6500
Agility +50
Constitution +245
Strength +30
Gift of the Light/Dark side - Grants a chance for an extra attack
Reward: This is only available to Elder Jedi who attained Jedi Mastery before the NGE phase of the game.
===CLOAKS===
CL 80 Robe of the Storm Callers (black, hood down)
Tradeable Bio-Link
Armor 4500 (lucent)
Constitution +30
Reward: NPC Storm Lord Mustafar [3077 1148]
CL 80 Cloak of the Kursk (looks brown, hood down)
Tradeable Bio-Link
Armor 4500
Constitution +30
Reward: Mustafar, [-1499 257] Black Guard Camp, NPC San'sii (CL 82 Gold Elite 117,070 health. He has 2 guards, a Blackguard Wilder CL 78, 17,996 health. I was able to solo him using a droid and medium powered defensive power-ups, by pulling the guards away from him and defeating them separately before starting combat with San'sii)
CL 80 Knight Cloak
Bio-Link
Armor 5000(Lucent)
Agility +10
Constitution +60
Reward: Chu-Gon Dar Cube Assembly, requires that you complete the quest to get the Chu-Gon Dar Cube, then use
1. Warmly Glowing Rod
---Devastator CL 88 Gold Elite Mustafar, [3410, -997]
---Operational Droid Factory. Glowing rod rare drop.
2. Warmly Glowing Pillbox
---HK-Taskmaster CL85 Gold Elite
---Part of the HK-47 Instance
3. Warmly Glowing Gravestone
---Sher Kar