I have been involved in 30+DWB raids lately, tryin to get a feel for the place , ive studied it, over, and over, I even have 3-dimensional maps of it on the wall beside my computer for reference, over the course of the times and experiences I have had in DWB I have learned neat"nifty" tricks that would be quite an asset to our raid team
1) CONSISTENCY: you cannot trow together a DWB group in one evening and expect to get anything, better yet, dont even expect to make it past the third locked door. The group MUST be well organized and POWERFUL,everyone full temp, I like the way gesro layed out the type people we should have in the group, that sounds exactly right.
Oh and, hehe, before we do this, make sure someone has done the Boba Fett quest and has access into the Deathwatch, one person can get us all in as long as they've done the quest.
2)NO LOOTING THE FIRST LOCKED CONTAINER:At the moment there appears to be a loot bug of some sort in that particular container, meaning if you open or try to access this container it autospawns 2-3 sbd's(superbattle droids cl92) and there not too happy
3)DONT BOTHER ENTERING THE ROOM TO THE RIGHT AFTER YOU GO DOWN THE FIRST INCLINE: Always stay to the left side of this room because failure to do so will result in the whole right room getting "aggroed" and that's just more enemies to deal with, (btw) nothing to see in that room anyways.
4)WHEN YOU ENTER FIRST LOCKED DOOR ROOM STAY AGAINST BACK WALL: meaning take a left as you walk in to avoid full room aggro, failure to do so can wipe out the best of teams in this room
5)LOOT KEYS TO OPEN DOORS FROM THE ROOM KEEPER ( HAS SPECIFIC NAME: these keys looted from their bodys access the door terminal unlocking the next room
6)YOU CAN MOVE EXPLOSIVE DROIDS JUST LIKE FURNITURE: When you enter the rooms with debris in the corners you must use the control panel to control the droid , the droid has a detonator in it and can be activated when you have moved it in place, or near the debris, to move the droid is just like moving items in your home, ex. /move up/down #spaces
7) REZZERS , READ THIS: Any rezzers in the group needs to forget about fighting if someone is killed, they arent there to do damage anyways, stop what you are doing when this happens rezzers and IMMPEDIATLEY rez your fallen comrad, failure to do so in this manner may also be innoperable .
DO NOT USE AREA ATTACKS: I suggest targeting the designated tanker in the group and then do /assist , this command will enable you to attack what the tanker is attacking
9)REZZERS MONITOR HEALTH BARS: this is mandatory in DWB raids and pvp's alike , no need to elaborate, just focus on healing and dont let the rezzer's health bar in the group get too low, if the rezzer dies, the entire team is therefore DOOMED<hehe
10)HAVE FUN: The best part in this game isn't about the reward, it's about the experiences you get along the way, don''t get mad if the DWB raid goes bad and everyone dies horribly by an sbd's carbine, lol, stuff happens
Well, if this team works out, and by the looks of it , it's quite promising, we should be just fine, I hope any of this info I included from my firsthand knowlege of the bunker will give some of you a quick head's up before we enter
THANKS!!,
Kyubi
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RID- Master BH/Master RIfleman, Combat medic 4 0 0 0 , Medic 0 4 0 0 , Imperial Pilot Ace, OWNER OF THE ALL MIGHTY JETPACK< rofl, haha