TRGA and/or TRGAX guildwar
Posted: Mon Mar 20, 2006 4:59 pm
Hey there everybody, A'cer popping in to say howdy. Issele had mentioned the possibility of a guildwar, so I figured I'd hop on over to make it easier to hammer out any details.
I have no idea if I am supposed to be restricted from any of the forums I can see, so feel free to move this thread and put it wherever you think it belongs.
So, basically, most of us over at TRGA love the idea of a guildwar, however there are some who do not wish to participate. Normally in the past we form a PvP-only sister guild, TRGAX, which we use to guildwar. It's a pretty tedious process; people join, people leave, and everyone is spammed with emails on both sides of the equation. The guild leader has to log in and give everyone their guild rights back (email, sponsor, etc), and it's just an annoying process that we would like to avoid.
In the past we've put up with the annoyance because frankly we didn't think we could trust the people we were warring to actually pay attention to rules, and to abide by them. Nothing turns someone off from PvP faster than getting load-ganked or jumped in a cantina as a CL1 Dancer. We have people in TRGA who wish to have nothing to do with this war, and will not participate, but who we fully expect to be able to go about their everyday activities.
If we can agree upon some very basic, very palatable ground rules, I think we could have a ton of fun with this war. If we cannot come to an agreement, or you don't think that all of your members would follow the rules we lay down, then we will call off the war and explore other avenues, such as using TRGAX.
We're not asking for a lot here, basic things, like:
No clone camping
No load ganking (in our -D S- war we had quite a bit of success just saying any shuttle/starport was a safe-zone)
No one under CL74 is attackable unless they are either part of an arranged battle, or attack you first. This is generally to prevent people from getting killed while just questing or grinding.
No crafter/entertainger killing. This obviously fits into the "under CL74" rule, but it's worth saying. We'd rather not have anyone killing low level chars on the other side of the war, because all it does is make those people less likely to PvP in the future.
Certain areas, like the DWB, Yavin (for our Black Sun Hunters, I'm sure you've got them too!), Quest areas on Mustafar, other "logical" places, like Hunting Grounds, Ryyatt trail, just places you'll come across people who you KNOW aren't looking for a fight.
Open to ideas, more rules, modifications of rules, etc. We could do stuff like only have prearranged battles, but that's harder to organize, or we could just do the "if they're not in a safe zone, they're fair game". If we do the safe zones correctly, this could be a lot of fun. If someone shuttles in and sees 5 people there, they are safe in the immediate area and have time to call 3 others and have a fun, fairly balanced fight, etc.
Thoughts?
I have no idea if I am supposed to be restricted from any of the forums I can see, so feel free to move this thread and put it wherever you think it belongs.
So, basically, most of us over at TRGA love the idea of a guildwar, however there are some who do not wish to participate. Normally in the past we form a PvP-only sister guild, TRGAX, which we use to guildwar. It's a pretty tedious process; people join, people leave, and everyone is spammed with emails on both sides of the equation. The guild leader has to log in and give everyone their guild rights back (email, sponsor, etc), and it's just an annoying process that we would like to avoid.
In the past we've put up with the annoyance because frankly we didn't think we could trust the people we were warring to actually pay attention to rules, and to abide by them. Nothing turns someone off from PvP faster than getting load-ganked or jumped in a cantina as a CL1 Dancer. We have people in TRGA who wish to have nothing to do with this war, and will not participate, but who we fully expect to be able to go about their everyday activities.
If we can agree upon some very basic, very palatable ground rules, I think we could have a ton of fun with this war. If we cannot come to an agreement, or you don't think that all of your members would follow the rules we lay down, then we will call off the war and explore other avenues, such as using TRGAX.
We're not asking for a lot here, basic things, like:
No clone camping
No load ganking (in our -D S- war we had quite a bit of success just saying any shuttle/starport was a safe-zone)
No one under CL74 is attackable unless they are either part of an arranged battle, or attack you first. This is generally to prevent people from getting killed while just questing or grinding.
No crafter/entertainger killing. This obviously fits into the "under CL74" rule, but it's worth saying. We'd rather not have anyone killing low level chars on the other side of the war, because all it does is make those people less likely to PvP in the future.
Certain areas, like the DWB, Yavin (for our Black Sun Hunters, I'm sure you've got them too!), Quest areas on Mustafar, other "logical" places, like Hunting Grounds, Ryyatt trail, just places you'll come across people who you KNOW aren't looking for a fight.
Open to ideas, more rules, modifications of rules, etc. We could do stuff like only have prearranged battles, but that's harder to organize, or we could just do the "if they're not in a safe zone, they're fair game". If we do the safe zones correctly, this could be a lot of fun. If someone shuttles in and sees 5 people there, they are safe in the immediate area and have time to call 3 others and have a fun, fairly balanced fight, etc.
Thoughts?