RID Loot Guidelines
Moderator:Lexx Yovel
There is too much controversy about loot. I am making RID's official looting guideline clear. You have any questions or issues with this guide, please send me a holo-mail in game.
---Barney Beachseeker
RID Army Captain
CASUAL GROUPS = Leader's Choice
OFFICIAL RID GROUPS = #1 Random, #2 Lottery, #3 Master Loot
#1 RID Groups vs Casual Groups
---Respect your Group Leader. Try working things out with him in tells first.
---Know the difference between an Official RID group & a CASUAL group.
---RID Groups are led by Officers & Tutors, scheduled ahead of time or announced as a guild event.
-------RID Groups will ALWAYS adhere to these guidelines:
------------#1 Random Loot for normal,
------------#2 Lottery for rares,
------------#3 Master loot for special targets
-------Contact Erougn about Space Loot Policy
---CASUAL groups are made by a single player just trying to get something done & inviting guild members to help.
---Casual groups loot is determined at the discretion of the group leader.
---If you don't like how loot is done in a casual group, don't go in that Leader's groups anymore.
---RID will NOT police Casual group looting choices.
#2 Random
---This is time-efficient when killing quickly through low levels
---When set to random, one or more players can run a looting macro, so that we are not slowed down to open/close loot windows.
---This is used whenever fighting mobs that drop tradeable items which are not considered rare loots.
---Members are encouraged to swap loots with each other at their convenience.
#3 Lottery
---Lottery setting is a computer generated dice-roll on selected loot.
---A window pops up that shows what is available, & you can select specific items to "roll" for, either all, a selection, or none.
---This should be used whenever looting a high end boss which drops special non-trade or rare loot.
---Don't select items your character can't use.
---Don't just randomly select "all" then win something you can't use or sell.
---NEVER run a loot macro while set to lottery. The pop-up window interferes with your movement & can get you killed while in combat.
---If a group leader is having problems with people in group with history of rolling on items in lottery they are not qualified for, switch to Master Loot, then use a 100 sided die in inventory to roll for each member who needs it, then make them master looter.
#4 Special Target/Master Loot
---Sometimes, a group will pull together to go get something special for someone who can't get it on their own. (Example: We're going to go get Gal'lith an OR Hilt)
---The group leader must let everyone else know they are targetting something special for a specific group member so they have the right to leave the group if they don't want to use their time for that reason.
---It's best if the Group Leader makes the intended person the Master Looter.
---Leader can do this by right-clicking the person's name in the group window, & selecting "Make this person Master Looter"
Looting for Profit
---Nothing wrong with looting to sell stuff in a CASUAL group.
---In a RID group, if a trade-able item is not needed by
A- Group Members
B- Group's Alts
C- Officer/Tutor to store for other guildies
THEN
D Rolled on so someone can sell for profits
---Barney Beachseeker
RID Army Captain
CASUAL GROUPS = Leader's Choice
OFFICIAL RID GROUPS = #1 Random, #2 Lottery, #3 Master Loot
#1 RID Groups vs Casual Groups
---Respect your Group Leader. Try working things out with him in tells first.
---Know the difference between an Official RID group & a CASUAL group.
---RID Groups are led by Officers & Tutors, scheduled ahead of time or announced as a guild event.
-------RID Groups will ALWAYS adhere to these guidelines:
------------#1 Random Loot for normal,
------------#2 Lottery for rares,
------------#3 Master loot for special targets
-------Contact Erougn about Space Loot Policy
---CASUAL groups are made by a single player just trying to get something done & inviting guild members to help.
---Casual groups loot is determined at the discretion of the group leader.
---If you don't like how loot is done in a casual group, don't go in that Leader's groups anymore.
---RID will NOT police Casual group looting choices.
#2 Random
---This is time-efficient when killing quickly through low levels
---When set to random, one or more players can run a looting macro, so that we are not slowed down to open/close loot windows.
---This is used whenever fighting mobs that drop tradeable items which are not considered rare loots.
---Members are encouraged to swap loots with each other at their convenience.
#3 Lottery
---Lottery setting is a computer generated dice-roll on selected loot.
---A window pops up that shows what is available, & you can select specific items to "roll" for, either all, a selection, or none.
---This should be used whenever looting a high end boss which drops special non-trade or rare loot.
---Don't select items your character can't use.
---Don't just randomly select "all" then win something you can't use or sell.
---NEVER run a loot macro while set to lottery. The pop-up window interferes with your movement & can get you killed while in combat.
---If a group leader is having problems with people in group with history of rolling on items in lottery they are not qualified for, switch to Master Loot, then use a 100 sided die in inventory to roll for each member who needs it, then make them master looter.
#4 Special Target/Master Loot
---Sometimes, a group will pull together to go get something special for someone who can't get it on their own. (Example: We're going to go get Gal'lith an OR Hilt)
---The group leader must let everyone else know they are targetting something special for a specific group member so they have the right to leave the group if they don't want to use their time for that reason.
---It's best if the Group Leader makes the intended person the Master Looter.
---Leader can do this by right-clicking the person's name in the group window, & selecting "Make this person Master Looter"
Looting for Profit
---Nothing wrong with looting to sell stuff in a CASUAL group.
---In a RID group, if a trade-able item is not needed by
A- Group Members
B- Group's Alts
C- Officer/Tutor to store for other guildies
THEN
D Rolled on so someone can sell for profits