Fort Oasis Reorganization
Posted: Wed Aug 04, 2004 11:41 pm
Greetings everybody!
As you walk through Fort Oasis what do you see? You probably see a collection of scattered houses and civic structures without much organization. With the guild's growing size, it has become increasingly apparent the the leadership of the guild to redesign the city layout. This redesign will be done to better represent RID's image as an organized guild. Now, this idea is in its early stages and there is still a little ways to go until we begin moving buildings around.
The first step to any redesign on this scale is to begin proper planning. Initial layout designs have already been discussed by myself, Lexx, and Xanus. I have taken the liberty to draw up an early sketch of one possible layout for the city.
Here is City_Map_1
Now, in this first layout, I have made a new boulevard that runs perpendicular to the city hall. On the west side of the boulevard we have civic structures and on the east side we have residential structures. I have also left out gardens so that there is less confusion about which buildings are what. I will add them in another map.
It has been agreed that there should be a central boulevard of some sorts that is the focal point of the city. The most logical alternative to a perpendicluar boulevard to the city hall is a boulevard that shoots traight out from the entrance of city hall. The problem with this design is that Fort Oasis sits in some limited terrain. Fort Oasis has mountains on three sides (to the north, west, and south) and has some nasty trenches that run through the main part of town. Now, it is pretty hard to map this terrain, so if anyone knows a tool we can use, that would be a great help.
The problem with this terrain is that Fort Oasis can really only expand in one direction, to the east. In my opinion this leaves us with a situation to be very creative. While in most organized towns you see the civic sturctures along a central boulevard stretching out from the city hall entrance, we can don something different. during my discussions with Xanus, he mentioned having districts. The idea of districts gives us a chance to be creative. In my plan above I have created roughly 4 to 5 districts. The first district is the Civic District. The Civic District is that which is on the west end of the boulevard. It contains the Guild Hall, Hospital, Cloning Center, and Theater. The Commercial District is very centralized to the suttleport. In this layout, the Commerical District is mainly the new RID Mall (located directly north of the shuttleport). I plan on devising another layout later on with a better Commercial District. The nest three districts are the residential districts. We have a Low-Wealth District, Medium-Wealth District, and a High-Wealth District. The Low-Wealth is the small houses, the Medium-Wealth is the medium houses, and the High-Wealth is the large houses.
Now, not only is there a lot of planning involved with a city redesign project, there are many logistical factors that play in as well. The most obvious problem is that current citizens will have relocate their houses. In order to overcome this dilemma I have devised a BTR Plan. BTR stands for Build-Transfer-Redeed. This plan entails a lot of work by mostly the architects of the guild. What will basically happen is that the architects of the guild will craft up a set number of small houses, medium houses, and large houses. The architects (or another group of people with zoning rights) will pick a section of town to begin rebuilding. The architects will then BUILD the houses at that location. Once the houses are built, the structures will be TRANSFERRED to an awaiting citizen. At this time the citizen will declare their residenc in the new house and proceed to move his/her posessions from the old house to the new house. Once the move is complete, the citizen will REDEED the old house. All redeed structures will be given back to the architects to compensate the architects for their time. All money needed to redeed structures will be paid to the citizens in order to redded the houses. I believe this will be an effective method for moving residents into new houses. Using this plan, only a small group of people are needed to really set up the new parts of town. Citizens only have to be present to move their posessions from one house to another and then redeed the structure. This does seem the easiest way to do things and is also the easiest on people's inventories.
This project is something that does need to happen and will happen. Nothing will be rushed forward without proper planning. There needs to be as much guild support for this as possible, otherwise this will be more painful than it needs to be.
I also plan on posting additional proposals for city layouts in the near future. So stay tuned for more details.
As you walk through Fort Oasis what do you see? You probably see a collection of scattered houses and civic structures without much organization. With the guild's growing size, it has become increasingly apparent the the leadership of the guild to redesign the city layout. This redesign will be done to better represent RID's image as an organized guild. Now, this idea is in its early stages and there is still a little ways to go until we begin moving buildings around.
The first step to any redesign on this scale is to begin proper planning. Initial layout designs have already been discussed by myself, Lexx, and Xanus. I have taken the liberty to draw up an early sketch of one possible layout for the city.
Here is City_Map_1
Now, in this first layout, I have made a new boulevard that runs perpendicular to the city hall. On the west side of the boulevard we have civic structures and on the east side we have residential structures. I have also left out gardens so that there is less confusion about which buildings are what. I will add them in another map.
It has been agreed that there should be a central boulevard of some sorts that is the focal point of the city. The most logical alternative to a perpendicluar boulevard to the city hall is a boulevard that shoots traight out from the entrance of city hall. The problem with this design is that Fort Oasis sits in some limited terrain. Fort Oasis has mountains on three sides (to the north, west, and south) and has some nasty trenches that run through the main part of town. Now, it is pretty hard to map this terrain, so if anyone knows a tool we can use, that would be a great help.
The problem with this terrain is that Fort Oasis can really only expand in one direction, to the east. In my opinion this leaves us with a situation to be very creative. While in most organized towns you see the civic sturctures along a central boulevard stretching out from the city hall entrance, we can don something different. during my discussions with Xanus, he mentioned having districts. The idea of districts gives us a chance to be creative. In my plan above I have created roughly 4 to 5 districts. The first district is the Civic District. The Civic District is that which is on the west end of the boulevard. It contains the Guild Hall, Hospital, Cloning Center, and Theater. The Commercial District is very centralized to the suttleport. In this layout, the Commerical District is mainly the new RID Mall (located directly north of the shuttleport). I plan on devising another layout later on with a better Commercial District. The nest three districts are the residential districts. We have a Low-Wealth District, Medium-Wealth District, and a High-Wealth District. The Low-Wealth is the small houses, the Medium-Wealth is the medium houses, and the High-Wealth is the large houses.
Now, not only is there a lot of planning involved with a city redesign project, there are many logistical factors that play in as well. The most obvious problem is that current citizens will have relocate their houses. In order to overcome this dilemma I have devised a BTR Plan. BTR stands for Build-Transfer-Redeed. This plan entails a lot of work by mostly the architects of the guild. What will basically happen is that the architects of the guild will craft up a set number of small houses, medium houses, and large houses. The architects (or another group of people with zoning rights) will pick a section of town to begin rebuilding. The architects will then BUILD the houses at that location. Once the houses are built, the structures will be TRANSFERRED to an awaiting citizen. At this time the citizen will declare their residenc in the new house and proceed to move his/her posessions from the old house to the new house. Once the move is complete, the citizen will REDEED the old house. All redeed structures will be given back to the architects to compensate the architects for their time. All money needed to redeed structures will be paid to the citizens in order to redded the houses. I believe this will be an effective method for moving residents into new houses. Using this plan, only a small group of people are needed to really set up the new parts of town. Citizens only have to be present to move their posessions from one house to another and then redeed the structure. This does seem the easiest way to do things and is also the easiest on people's inventories.
This project is something that does need to happen and will happen. Nothing will be rushed forward without proper planning. There needs to be as much guild support for this as possible, otherwise this will be more painful than it needs to be.
I also plan on posting additional proposals for city layouts in the near future. So stay tuned for more details.