Posted: Mon Jul 31, 2006 5:56 pm
Wow, I go to work for a day and come home to a thread full of constructive arguments. Kudos to everyone!
On topic, I think both sides of the argument are right and wrong. Lexx hit the nail on the head when he noted that the recruitment process was too loose, but you can't lock it down too much. Locking it down would take away the uniqueness that is RID.
I think you need some kind of standard for new recruits. I don't know how the levels make an impact in the game, but you do need to set some sort of minimum level for new recruits. If a recruit can meet the level requirement, that will prove that they are at least interested enough in the game to pursue more, rather than some n00b who is here one minute and gone the next.
I also think a trial is a good idea as it gives the rest of the guild an idea of how the new recruit will meld with the guild. The only issue with this that those in charge of recruiting need to keep track of this, otherwise it is a waste of time.
Still, I think both sides have presented damn good arguments for the kinds of changes to be made. I do think that before you take the issue to the guild in-game you hammer out the details of what you specifically want to cover. Otherwise, your meeting will end up unorganized and you won't acomplish what you want. Go into the meeting with well defined changes that are desired, but also leave room for discussion. And above all, maintain order in the meeting. Boot anyone out of the meeting who can't maintain control.
And finally, all this talk makes me want to play SWG again. I'm almost at the point where I would but real life is too overwhelming...
On topic, I think both sides of the argument are right and wrong. Lexx hit the nail on the head when he noted that the recruitment process was too loose, but you can't lock it down too much. Locking it down would take away the uniqueness that is RID.
I think you need some kind of standard for new recruits. I don't know how the levels make an impact in the game, but you do need to set some sort of minimum level for new recruits. If a recruit can meet the level requirement, that will prove that they are at least interested enough in the game to pursue more, rather than some n00b who is here one minute and gone the next.
I also think a trial is a good idea as it gives the rest of the guild an idea of how the new recruit will meld with the guild. The only issue with this that those in charge of recruiting need to keep track of this, otherwise it is a waste of time.
Still, I think both sides have presented damn good arguments for the kinds of changes to be made. I do think that before you take the issue to the guild in-game you hammer out the details of what you specifically want to cover. Otherwise, your meeting will end up unorganized and you won't acomplish what you want. Go into the meeting with well defined changes that are desired, but also leave room for discussion. And above all, maintain order in the meeting. Boot anyone out of the meeting who can't maintain control.
And finally, all this talk makes me want to play SWG again. I'm almost at the point where I would but real life is too overwhelming...