Because I'm lazy, here's a copy of a post I made over on the RID Agenda thread tonight...
I'll be happy to toss out suggestions on what to do with traders in RID if anyone is interested. Between Apium and I, we've tried quite a few things to get traders off their collective ass's. That said, many of those attempts resulted in failure. So, feel free to learn from our missteps.
Basically, everything comes down to profit and the system. Given the system, no trader can make money strictly off of RID. You cannot easily apply direct discounts to guild members, setup guild-only stores, or get RID members to shop strictly at RID merchants. Trust me, we've tried.
For some reason, many people in the guild think RID traders are supposed to hand out stuff for free to fellow guild members. WTF? I don't mind doing this with a small house deed to get someone into a city or some free resources to get a new trader through the grind, but for nothing in return? Not even a fair trade? Pardon me, but fuck you!
Discounts can only be applie by having secret stores that only members know about or applying discounts directly during a trade. Given the confines of the system, it is a rather painful process to setup guild-only vendors (typically setting up a vendor in a guild-owned city that is not your actual store, hence you are required to stock twice the supplies). Plus, why bother discounting or even selling to the guild when you can make more money setting up a shop outside of Mos Eisley?
And let's be honest, there is no way you can force guild members to shop at guild merchants. You can entice them with cheaper prices and convenient locations, but if you are a trader you are in it for the profit. Discounts by this point are a waste and running multiple stores is a pain in the ass. Unless you have a shuttleport in your city, you cannot run a sustainable business unless you are along a point of travel (near a NPC city or next to a popular grind spot).
And to be quite frank, in regards to pricing items, I was price cutting people on the bazaar by well over 60% or 70% and my fellow guild members thought I was overpriced. Go mine it yourself then you cheap-ass...
Also, again due to the confines of the system, the guild can only have so many traders at once before toes start to get stepped on.
What have we tried to entice traders to be more "guild oriented"???
- We've offered free resources to any guild trader so they could grind and then collectively make higher quality products. This worked well if enough people did the behind-the-scenes labor to distribute free resources. Ultiimately it is unsustainable because people grind up for free and leave.
- We've setup several malls so guild traders can have several different places to sell their goods. This only works if your city has a shuttleport and you can keep traders active. Nothing is more annoying than owning a mall that has five vendors of players that no longer play... If you can talk a GM into boxing up a vendor, God bless you...
- We've offered free use of factories, harvestors, crafting stations, and recyclers with no takers... This one kind of baffles me. I mean, you can still share factories and they take up lots, so if some nice guild member is offering you use of his/her factory for free, why the hell would you decline the offer (assuming you needed a factory)?
- We've tried using several player cities as bases of operations for traders. Again, ultimately unsustainable as any serious trader wants profit and wants to be close to the profit. This means they want near the highest density of players. Back in the day, this was Coronet. Today, it is Mos Eisley. Yeah, you can advertise on the bazaar, but people have loads of cash and they think their time is valuable, so why travel to the ends of a planet when you can run just outside a NPC city?
- I have personally discounted guild members at flat rates that would be cut-throat undercutting on the bazaar. Selling something to a guild member for 3CPU that would sell for 15CPU on the bazzar and still getting laughed at by a guild member is quite insulting...
- I personally setup a resource vendor for only guild members. Items were priced to cover the cost of harvesting said resource and that's all you had to pay. Resources were sold in a variety of sizes so you only had to buy what you needed (not a million units of steel when you only needed 100k units...) A set pricing structure that made grinding cheap and convenient. I had one... yes, one buyer on a vendor with many countless resources. Why? I don't know. I advertised the vendor via game-mail, but not many people read it. Hell, the damn thing was in the RID guild hall, but to no effect (put it there so people wandering through Fort Oasis wouldn't steal crap). Probably had more to do with the fact that since everybody has two characters on a server, you have 20 lots. So if you run a trader, you can be pretty damn self-sufficient if you want. Hell, I sold more power than I did anything else and this is the reason why.
So, not to be MR. Negative, but getting traders to work in RID is a bit of a challenge. Unless you can prove profit to a dedicated trader (not someone with a trader toon they use to make parts for their ship), a trader is not inclined to be a part of the greater good, especially if you want them to discount fellow guild members. They can make better money from the general public. Plus, many people already have a trader toon they use on their second account and that means structure traders and shipwrights have it rough from the get-go.
Maybe I'm being narrow-minded, but I've been down this road several times. It's a bitch to convince existing traders to sell strictly to the guild or even setup a guild vendor. You can recruit n00b traders, but they will just use you for your free resources and then just leavefor better profits elsewhere. (been burnt time and again by that one)
That said, I have never been a part of a trader-only guild. Things are likely done differently to encourage traders in such situations. Of course, I love RID and would only ever be in RID. And since RID is not trader-only, there will always be issues with getting traders organized.
These are just my thoughts, opinions, and stories. Take them or leave them. Part of the frustration of trying to organize traders is one of the things that led me to leave SWG this past time (that and planning a RL wedding...). To even attempt to organize traders in the guild is a lot of work and a half-hearted effort just won't cut it. There is a lot of organization, planning, and elbow-grease involved. What I've described in this post is just the realities myself and others have faced. I want to see traders in RID organized under the RID banner one day, but its a lot of work.
That's a lot to read, I know... Do I think a merge would work? Honestly, no. Given what you already have, it will go to waste and get lost in RID. I don't agree with shipping RID traders over to Czerka either. I want to be in RID, so let me be there and have a RID guild chat. Maybe making Czerka a sister guild would work, but I dunno... Plus, you can only have so many active traders in a guild before you start competing within the guild and that only causes problems. And like Apium said, you can form a company within the guild, but everyone has their own ways of doing things which don't necessarily work well with others. (For instance, Apium wanted to run a store on Tatooine near Mos Espa but I wanted to run one in Nar Shadda since I had just established the city. At the end, we wanted to do different things that resulted in us being unable to work together. That and we were also competing with each other) That said, there's a lot of variables to consider before doing anything. Having a good plan is never a bad thing.