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Loot Policy

Posted: Tue Apr 15, 2008 2:00 pm
by Barney
For easy reference the officially accepted loot guideline is:
There is too much controversy about loot. I am making RID's official looting guideline clear. You have any questions or issues with this guide, please send me a holo-mail in game.
---Barney Beachseeker
RID Army Captain


CASUAL GROUPS = Leader's Choice
OFFICIAL RID GROUPS = #1 Random, #2 Lottery, #3 Master Loot

#1 RID Groups vs Casual Groups
---Respect your Group Leader. Try working things out with him in tells first.
---Know the difference between an Official RID group & a CASUAL group.
---RID Groups are led by Officers & Tutors, scheduled ahead of time or announced as a guild event.
-------RID Groups will ALWAYS adhere to these guidelines:
------------#1 Random Loot for normal,
------------#2 Lottery for rares,
------------#3 Master loot for special targets
-------Contact Erougn about Space Loot Policy
---CASUAL groups are made by a single player just trying to get something done & inviting guild members to help.
---Casual groups loot is determined at the discretion of the group leader.
---If you don't like how loot is done in a casual group, don't go in that Leader's groups anymore.
---RID will NOT police Casual group looting choices.

#2 Random
---This is time-efficient when killing quickly through low levels
---When set to random, one or more players can run a looting macro, so that we are not slowed down to open/close loot windows.
---This is used whenever fighting mobs that drop tradeable items which are not considered rare loots.
---Members are encouraged to swap loots with each other at their convenience.

#3 Lottery
---Lottery setting is a computer generated dice-roll on selected loot.
---A window pops up that shows what is available, & you can select specific items to "roll" for, either all, a selection, or none.
---This should be used whenever looting a high end boss which drops special non-trade or rare loot.
---Don't select items your character can't use.
---Don't just randomly select "all" then win something you can't use or sell.
---NEVER run a loot macro while set to lottery. The pop-up window interferes with your movement & can get you killed while in combat.
---If a group leader is having problems with people in group with history of rolling on items in lottery they are not qualified for, switch to Master Loot, then use a 100 sided die in inventory to roll for each member who needs it, then make them master looter.

#4 Special Target/Master Loot
---Sometimes, a group will pull together to go get something special for someone who can't get it on their own. (Example: We're going to go get Gal'lith an OR Hilt)
---The group leader must let everyone else know they are targetting something special for a specific group member so they have the right to leave the group if they don't want to use their time for that reason.
---It's best if the Group Leader makes the intended person the Master Looter.
---Leader can do this by right-clicking the person's name in the group window, & selecting "Make this person Master Looter"

Looting for Profit
---Nothing wrong with looting to sell stuff in a CASUAL group.
---In a RID group, if a trade-able item is not needed by
A- Group Members
B- Group's Alts
C- Officer/Tutor to store for other guildies
THEN
D Rolled on so someone can sell for profits



Xoseh says:

I know we've been trying to get instance runs in a lot recently, but I think the new loot policy is restricting people to get their weapons. No Trade weapons and such are sometimes looted by people who don't need them, and then only use them for decoration. I think we need to rework the loot policy..


I don't want to drag apart the thread about the Army into more bitching and arguing about loot. So I've dragged his complaint here to a separate thread so officers can hash over the loot policy together since Xoseh seems to have problems in the heroics with people getting loot that they can't even use, apparently.


The loot policy is actually set up on purpose to get people the stuff they need. It's explained repeatedly that people are NOT SUPPOSED to select in the lottery window, anything that their main character does not need. The last time this came up was Astocia, she rolled for the whistler after saying she didn't need it, and Areisus handled it the right way, he made it master and was going to use in game dice to roll on the last loot.

Xoseh is saying, in his quote, that people in our groups are still rolling in lotto and looting things that their characters don't even need. If this is true, we need to deal with this. It certainly has not happened in a single group I've ever run, but then I think people know I have a very low tolerance for greed in my groups and people just don't push that issue.

If people in OFFICIAL RID groups led by an OFFICER are looting things they don't need which are non-tradeable, it's up to that officer to tell them to knock it off, or to post in here about a problem player who's rolling on things they don't need then ask for a vote to kick their asses out of the guild. We don't need people like that in this guild, it tears apart our ability to pull groups together when people feel like either favoratism is being shown to a guild member when we go just to give him things, or when they see other guild members looting things outside the need before greed guild policy and they resent it then stop going in our groups because they don't think the looting is fair.

If an Officer is letting another guild member repeatedly win lotto rolls for loot they don't need, it's an ugly word called favoritism and I think any guild member has a right to complain. In my opinion, that officer needs to be warned then removed from their office if they can't support the needs of our guild by keeping loot fair in their groups. It's so simple guys, we have to follow our own rules or we have no right to expect people who follow us to respect them either.

So Xoseh, if you have complaints about groups you've been in that were all RID groups, and someone is letting people loot stuff they don't need on a regular basis (we're not talking the oopsie I screwed up that DOES happen sometimes) then here's your place to bring it up.

Re: Loot Policy

Posted: Tue Apr 15, 2008 3:57 pm
by Apium
Looting for Profit
---Nothing wrong with looting to sell stuff in a CASUAL group.
---In a RID group, if a trade-able item is not needed by
A- Group Members
B- Group's Alts
C- Officer/Tutor to store for other guildies
THEN
D Rolled on so someone can sell for profits



I disagree with this one line out of the loot policy. I don't think it is ever fair that someone who didn't run an instance gets loot, even if no one needs it. The other night we were running ISD and an emergency came up and I had to drop the group right before the final boss. If the loot I wanted had come up, it would not have been fair for me to take any part in that roll or for them to save it for me. Now, I think there is a compromise to be had here. I think the officer leading the group has three choices. The first is to lottery the item and whoever wins it can sell it. The second is to take the item, sell it, and then distribute the credits evenly throughout the group. Lastly, if there are no complaints the officer could choose to save the item for a not-present guild member, maybe for a small amount of credits that would be distributed to everyone in the group.

And maybe one line about being able to call loot drops. It should be obvious with random and lotto being the primary looting options, but I really hate when people try to claim loot and not give anyone else a chance for it.

I think we need to take a vote, and vote this policy or some other policy into "law." There have been far too many disputes, and I would really like to be able to refer back to a policy that all the officers have voted for and has been made official.

Posted: Tue Apr 15, 2008 4:11 pm
by Barney
I agree with you about that line. Not only because I don't think people who don't participate should get the loot, but also because yeah, if it's an item we can sell I'm just as happy letting it go lotto for greed once we all are sure no one in group NEEDS the item. I think if we make it clear, need first, then greed, then there's a chance people CAN get stuff to sell, and then we'd get more participation in groups if there's some chance of looting something no one wants which could be good for credits.

One other thing damn we have enough to do, I don't like as an officer, trying to store stuff to hand out to people in the guild. So far, when no one in the group wants stuff (like last loot from Sher Kar was TWO malevolent Knucklers, like we have no one who cares about those) we just all agreed to stuff it on the guild Collections vendor and let it sell there to anyone who sees it and wants it, but even that's an annoying amount of work.

When this was written up, we were going nuts having people literally screaming at each other right and left over loot issues constantly. I did write this but it was all based on our guild meeting the week before it was written where Lexx said all this stuff to the guild already. Back then, we didn't have this awesome new forum, so I just sent it to Lexx and asked him if he liked it and he said yea make it official so I did.

I learned a big lesson from this, especially from all the hate tells and holomails I got from people. Doesn't matter if I did write it, if Lexx makes it official guild policy let him tell people not me rofl.

Anyway I think we could fine tune it, and yeah, I agree on taking out the idea of storing/passing out loot to anyone not there. People need to show up or shut up. Also people need to realize, hey, these are RARE loot drops. Took one friend of mine 37 Axkva Mins before he got the Juyo. Took another friend 52 Tuskens to get the Rifle. People need to get off this kick of wanting their instant best loots within a fucking week after they macro afk grinded to 90.

And maybe one line about being able to call loot drops. It should be obvious with random and lotto being the primary looting options, but I really hate when people try to claim loot and not give anyone else a chance for it.


not sure what you mean here? Do we want to LET them call loot drops or ask them NOT to? I mean every times a group I see starts out with one greedy idjit saying "I call backpack!" bam the group falls apart and starts bickering, which is why I just tell them "roll for it, no arguing no hand outs".

I think one reason I don't let people call things also is because we get inexperienced players in our groups who don't even know what to ask for or call for because they don't know what's available to them.

Another BIG help is we can sort out "do you need this? are you rolling on it?" a LOT faster and easier in ventrilo than we can in group chat.

Posted: Tue Apr 15, 2008 4:22 pm
by Apium
yea, sorry that wasn't clear. I meant people should under no circumstance call for loot before we enter the instance or really anytime during the instance. There are a few exceptions, like I asked people not to roll on a polearm action cost ring, as I was obviously the only one there who uses polearms.

Posted: Tue Apr 15, 2008 5:36 pm
by Barney
Yeah but that's need, pure and simple. you're the only one who needs that device so it makes sense. I think that's the kinda general idea we're trying to get across here.

Honestly, every group break up and guild dramafest I've seen since joining started over one person trying to demand or call ahead on a special loot drop. It's just.... poor manners rofl.