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Chronicles Hits TC!

Posted: Fri Sep 11, 2009 9:46 pm
by Arev
Star Wars Chronicles
It’s time to open your imagination and start creating stories to share with your friends. With the Star Wars Chronicles system, you now have the ability to create stories from relics you will discover throughout the galaxy. Use the Quest Builder to write your story with the relics you have discovered. Hit “Create Quest” to consume the relics and create a holocron in your inventory. This holocron can be traded to others or activated to begin the adventure. Completing holocrons will reward you with profession experience and tokens. Tokens can be used at the Chronicles reward vendor, S7-U44 Vending Droid, in both Theed and Coronet. The vendors are in the tent behind C-3PO. You can purchase relic booster packs from them. Soon many more exciting rewards will be available including a Sandcrawler house, hangar lite, a podracer, and much more.

For some friendly assistance, speak with C-3PO and he will explain more about Chronicles.



* Chronicle Master – all players can advance in the chronicle profession. Open your profession wheel and take a look at what awaits as you advance as a chronicler.
* Quest Builder – the tool used to create holocrons or drafts.
* Draft – a saved version of your quest. Creating drafts does not consume relics. You can edit drafts freely. They can be used to create holocrons.
* Relics – objects that represent memory, experiences, visions. You will discover relics as you play the game.
* Holocrons – by pressing “create quest” in the Quest Builder, you will consume the relics for your quest and produce a holocron in your inventory. This can be traded or sold on the Bazaar. Players can active them to participate in your quest.
* Sharing – as you progress in the Chronicle profession, you will gain the ability to allow your Chronicle holocrons to be shared. Sharing will allow multiple players to enjoy your quest from a single holocron.
* Fragments – relic fragments. They are acquired through loot, as a byproduct of creating a holocron, and by deconstructing relics. Fragments can be combined to create a relic.
* Tokens – earned for completing other people’s quests. We will be adding tokens as rewards for you when other people complete your quests.
* Relic booster packs – purchased from the Chronicles reward vendors by using tokens, they provide 5 random relics.



Vendor/Bazaar

* Search By Attribute: Selected object types can now be searched by selected attributes in the vendor/bazaar window. If the selected object in the Object Type Filter tree of the vendor/bazaar window supports search by attribute, the "Enable Item Attribute Filter" checkbox will be displayed at the bottom of the window where you can perform search by attribute.
* The price limit on the bazaar has been increased to 10,000,000 credits.
* Vendor price limit has been increased to 833,333,333 credits.
* Resource container on vendor/bazaar that are instant sale now contains the "Credits Per Unit" attribute. This attribute is also searchable through item attribute search.
* A /locateVendor command has been added to find all your initialized vendors and report their status. The command has a 15 minute cooldown.
* If the seller of a vendor/bazaar item doesn't have enough room in the bank to receive the credits from the sale, any "overflow" credit amount will be applied to the cash balance, up to the maximum cash balance limit.
* You can now specify more characters on the item name filter entry field.



Banking

* Galactic Reserve
o You can store up to 3 billion credits per character in "long term, for a rainy day" storage in the Galactic Reserve. There is no interest paid on credits kept in the Galactic Reserve.
o From any banking terminal in any of the Galactic Reserve 3 branch cities (Mos Eisley, Theed, and Coronet), through the bank terminal's radial menu, you can deposit/withdraw 1 billion credits at a time to/from the Galactic Reserve.
o If you have a deposit with the Galactic Reserve, the balance will be displayed after the Bank balance.
o There is a 15 minutes wait before you can perform another transaction with the Galactic Reserve.

User Interface

* Holding delete/backspace/arrow keys/home/end now works properly in text fields.

Combat

* A pass was made on many melee weapon sounds.
* This means many of the melee weapons will now be using custom sounds rather than the default swing.

Misc

* Yavin IV Whisper Bird lair names should no longer show as code string.
* The pirate trap abilities can no longer be used on asteroids
* The Sorosuub Ion Mesh Projection shield should now get valid values when looted
* Added new counter badges for players that have accumulated more than 300 badges.

Posted: Sat Sep 12, 2009 4:11 pm
by Arev
Here are some comments on SSG about this:

Ok, looting the holocrons and fragments is insanely easy. I hopped onto my level 20 DJ and did ten missions and the white thranta and half the tusken legacy. By the end of that I had 17 different types of holocrons, 35 total of them, and 40 fragments. The fragments stack at least to 500, which is as high as anyone's gotten them so far.

You get combat/ent/crafting XP for completing the holocron quests, and you get chronicle XP for creating them. It's going to be a major grind to level a chronicle, but less than space or smuggler missions and definately less than the jedi collections. At least one person was halfway through the profession wheel and it's only been on TC for less than 24 hours. He's looting and crafting his own things himself, as far as I know.

There are bugs and things that are missing, you get 'Chronicle Task Efficiency' 'Chronical Relic Quality' and Chronical Sharing Proficiency' as you progress through the wheel. There are a couple of the boxes that you don't get any, so I'm thinking the wheel isn't done yet.

So far, for the most part you loot different holocrons from different mobs. I got tusken type holocrons from the tuskens, and so forth. I'm sure some of those will be hooked up wrong (nightsisters dropping tusken holocrons, etc.) but those are easy fixes once identified.

I didnt' start making my own holocrons yet, but Sawney is working on it so he might have some input.

Also....as a chapter gift you get a comm link to jabba, from what they were saying it leads you through a quest and you end up at a brand new Imperial Fortress on Dathomir. People are pretty sure that's the Zombie place. But that's all the info I have on that.

Posted: Sat Sep 12, 2009 5:37 pm
by Ramd
Arev wrote:Here are some comments on SSG about this:

Ok, looting the holocrons and fragments is insanely easy. I hopped onto my level 20 DJ and did ten missions and the white thranta and half the tusken legacy. By the end of that I had 17 different types of holocrons, 35 total of them, and 40 fragments. The fragments stack at least to 500, which is as high as anyone's gotten them so far.

You get combat/ent/crafting XP for completing the holocron quests, and you get chronicle XP for creating them. It's going to be a major grind to level a chronicle, but less than space or smuggler missions and definately less than the jedi collections. At least one person was halfway through the profession wheel and it's only been on TC for less than 24 hours. He's looting and crafting his own things himself, as far as I know.

There are bugs and things that are missing, you get 'Chronicle Task Efficiency' 'Chronical Relic Quality' and Chronical Sharing Proficiency' as you progress through the wheel. There are a couple of the boxes that you don't get any, so I'm thinking the wheel isn't done yet.

So far, for the most part you loot different holocrons from different mobs. I got tusken type holocrons from the tuskens, and so forth. I'm sure some of those will be hooked up wrong (nightsisters dropping tusken holocrons, etc.) but those are easy fixes once identified.

I didnt' start making my own holocrons yet, but Sawney is working on it so he might have some input.

Also....as a chapter gift you get a comm link to jabba, from what they were saying it leads you through a quest and you end up at a brand new Imperial Fortress on Dathomir. People are pretty sure that's the Zombie place. But that's all the info I have on that.


So, SOE is giving us a tool so we can do THEIR work for them...hmm.

Zombies = fail.

Posted: Sat Sep 12, 2009 9:30 pm
by Arev
Quite the opposite. The Devs admitted that the reason why they're launching "the next big system" and then Zombies is to prove they're still committed to providing static content. That and LEC told them to say that. :)

Posted: Sun Sep 13, 2009 5:57 am
by auren
Arev wrote:Quite the opposite. The Devs admitted that the reason why they're launching "the next big system" and then Zombies is to prove they're still committed to proving static content. That and LEC told them to say that. :)


i would say that the content isnt being decided by the people you see on the star wars forum with the red names, its more likely to be bigger bosses who decide what will feature in the game next. There are quite a lot of things in the films that seemed quite zany.

My list of daft things in star wars

ewoks

gungan people

jabba the hutt - jabba has a great look about him but dont most bad leaders earn a reputation that gets them to the top ?

Posted: Sun Sep 13, 2009 2:02 pm
by Arev
auren wrote: its more likely to be bigger bosses who decide what will feature in the game next.


Yep, hence my "LEC told them to say that" comment. ;)