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GU 12 Hits TC

Posted: Tue Jul 14, 2009 4:15 pm
by Arev
[url=http://forums.station.sony.com/swg/posts/list.m?topic_id=957073]Game Update 12
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Chapter Gift

* Everyone will receive a Hologram of Jedi Knight Skywalker's Cybernetic Arm when they log in.

Community Requests

* The collections window now displays the number of earned badges.

Engineer Trader

* New droids craftable by engineers:
o 8D8
o ASN-121
o CWW8
o Dwarf Spider Droid
o INS-444
o LIN Demolitionmech Droid
o Magnaguard
o Mark IV Sentry Droid
o Pit Droid
o Super Battle Droid
o Union Sentry Droid

* New combat modules and combat commands for droids:
o Flame Jet (cone fire attack)
o Electrical Shock (single target attack)
o Droideka Shield (damage reduction buff)
o Torturous Needle (single target attack)
o Regenerative Plating (droid self repair)
o Battery Dump (AOE electrical attack)

* Combat module ratings will no longer be displayed on a droid module, if they are zero.
* Structure maintenance will no longer be displayed on droid modules if it is zero.
* The structure maintenance run display no longer displays an Add button, if the list of structures is empty.
* Canceling a droid assignment to a structure no longer assigns the droid to the structure.
* Droid levels are affected by combat module effectiveness divided by ten, allowing for more flexibility with droid crafting.
* Non-traders have a maximum droid level of 60, when they call their droid. This is due to not being able to fully control the droid to its maximum potential.
* Weapon expertise removed.
* Combat droid module expertise added (6 new modules; 10 new expertise).
* All droid commands now give a failure message for not having a droid out and not having the required module installed for the command to work.
* Destroying a building will properly remove it from a droid's structure maintenance list.
* Auto-harvesting without power will no longer function.
* If a droid is out of power, its datapad is now inaccessible.
* If a droid is out of power, it cannot be used to craft items.
* Power droids will now recharge a droid target, provided that a command has been trained on the power droid.
* Added four new detonation modules that increase in power the higher the crafting level (Detonation Modules 1-5 are now available).
* Draft schematics for chassis, components, modules, and socket clusters have been renamed so they are displayed by category in the crafting tool's draft schematic list.
* Droids using a harvest module no longer get hung on invalid targets, when auto-harvesting.
* "A Droid Battery" renamed to "Droid Battery".
* Junk loot batteries have been renamed to be a specific type of copper to differentiate them from a crafted droid battery.
* Droid deeds should now properly display their level.
* Data Storage Module 5 - Incorrect description for the Electronics GP Module described as Processing Unit has been changed to Data Management Unit.
* Data Storage Module 5 and Item Storage Module 5 crafting experience have been increased.
* Droids and droid deeds now show combat statistics on them.
* Droid batteries now show the count of their stack in their examine window, provided they are crafted after this update.
* Droid battery draft schematics no longer need conductivity for their casing. Instead, they use quality of the ore needed.
* Droid batteries may now be used from your inventory or hotbar, provided they are crafted after this update.
* Changed socket banks to be in the droid component list instead of a generic component list. Renamed the socket banks to be clearer as to what they are for.
* Data storage module rating and slot information now shows up on the droid's deed as well as its datapad entry.
* Droid Item Storage ratings have been expanded from allowing a maximum item storage of 10 to a new maximum of 30 items.
* Droid deeds and droid control devices in your datapad should now show their storage module rating as well as inventory capacity, if they have been crafted with a droid storage module.
* Droid storage compartment now displays its quality value for all new compartments crafted.
* Non-traders have a maximum droid level of 60, when they call their droid. This is due to not being able to fully control the droid to its maximum potential.
* Fixed a mislabeled part "Manipulator Arm" to display that it really needs a "Manipulator Arm Package Set" on the Treadwell droid and the Advanced Treadwell droid.

Corellia Droid Dungeon

* A new quest series for players around level 50.
* Investigate the underground Droid factory and help Corsec end the droid threat.
* If you've completed the last of the legacy quests, talk to Agent Taarna in Nashal to start the new quests.

Crafting:

* Draft Schematics affected by the 99% maximum experimentation bug may now be crafted up to 100%.

Structure Trader

* Reduced the ambient audio of weapon and structure crafting stations.

TCG:

* The M'a Jong's Galactic Tiles Arcade Cabinet can now be played by others.

Bugs

* Fixed an issue were entertainer buffs values getting corrupted after PvP death.

Battlefield

* Dueling a player of your same faction no longer reduces the enemy team's points or counts as a kill on the leader board.

Legacy Quests

* The weapons given out during the legacy quest line by Balfur Jhcor now have a level requirement of 55.
* Agent Taarna will now point you towards the Corellian Droid Bunker when you finish the last of the quests on Talus.

Misc

* Fixed an issue where some Mayors were not considered the 'owner' of City Decorations if they were Mayor pre-Update 8, and still are the Mayor.



Note: Cybernetics and one more droid aren't quite ready for public testing and will be available in a future test build.

Posted: Fri Aug 21, 2009 11:37 am
by auren
are all droids as good as each other or are some more rubbishy than others ?

i saw a spider droid i liked which i did buy but do i need to get bigger magna droids for combat or can i get a small one thats as good as the big ones ?