GU9
Moderator:Lexx Yovel
Friday Feature - http://starwarsgalaxies.station.sony.co ... th=current
- Lexx Yovel
- RID Leader/Mayor
- Posts:5390
- Joined:Fri May 14, 2004 10:26 am
- Location:Fort Oasis, Tatooine
Dont know if anyone else saw this:
Rebel
B-Wing - Acc 300 Dec 350 Yaw 75 Pitch 75 Roll 50 speed 85 / 90 (s-foils closed)
I took down the YPR on the B-Wing a bit (down from the proposed values, not from the live values). The reason is that it is a potentially VERY mean ship with massive firepower, a relativly small hitbox and very high mass. The overall goal as I see it should be to keep the ship relativly slow with relativly poor handling. The problem on live is that it not only handles poorly it handles VERY poorly. These changes should allow it to accelerate / decelerate quite fast and handle at least a good bit better than a POB.
Y-Wing - Acc 250 Dec 300 Yaw 100 Pitch 100 Roll 50 Speed 90
I reduced the YPR some as several posters were worried about the benifit of the relativly small hitbox, turret with a very wide arc of fire combined with too much agility. This should put it's handling roughly on par with several of the heavy fighters.
Y-Wing Long Probe - Acc 250 Dec 300 Yaw 80 Pitch 80 Roll 40 Speed 90
I've kept the Longprobe as it's proposed. Better speed and Acc/Dec should help it get to and from the fight. YPR is kept the same as on live. The ship will have less speed, mass and Acc compared to the Tie-Bomber as a tradeoff for it smaller hitbox.
Imperial
Tie-Bomber - Acc 300 Dec 300 Yaw 80 Pitch 80 Roll 40 Speed 95
As noted under the Y-Wing Longprobe. The Tie-Bomber is faster, accelerates batter and has more mass. It's also a bigger target.
Tie/In Increased the Mass to aprox 75k (depending on the crafting result)
Freelancer
Kimogila - Increased max mass to aprox 200k (depending on the crafting result) and added an additional missile tube
The Kimo will have a lot of fire power and decent speed for a heavy ship, however it's poor handling and massive hitbox makes it a pretty easy target to hit. People were conserned about the ballance between the Ixiy and the Kimo. I bumnped up the kimos mass a bit and reduced the Ixiy's mass a bit as well. Let me know if that looks better than before.
Dune Lizard - Increased the max mass to aprox 130k (depending on the crafting result)
Ixiyen - Increased max mass to aprox 170k (depending on the crafting result) and added an additional missile tube
See the comments for the Kimo.
Rihxyrk - Acc 350 Dec 350 Yaw 100 Pitch 100 Roll 50 Speed 95
The Rihx is unchanged from the LUC proposal as there havent appeared to be a lot of disagreement with the suggested changes. I gets a speed increase so it's better able to work in a jousting role.
Rebel
B-Wing - Acc 300 Dec 350 Yaw 75 Pitch 75 Roll 50 speed 85 / 90 (s-foils closed)
I took down the YPR on the B-Wing a bit (down from the proposed values, not from the live values). The reason is that it is a potentially VERY mean ship with massive firepower, a relativly small hitbox and very high mass. The overall goal as I see it should be to keep the ship relativly slow with relativly poor handling. The problem on live is that it not only handles poorly it handles VERY poorly. These changes should allow it to accelerate / decelerate quite fast and handle at least a good bit better than a POB.
Y-Wing - Acc 250 Dec 300 Yaw 100 Pitch 100 Roll 50 Speed 90
I reduced the YPR some as several posters were worried about the benifit of the relativly small hitbox, turret with a very wide arc of fire combined with too much agility. This should put it's handling roughly on par with several of the heavy fighters.
Y-Wing Long Probe - Acc 250 Dec 300 Yaw 80 Pitch 80 Roll 40 Speed 90
I've kept the Longprobe as it's proposed. Better speed and Acc/Dec should help it get to and from the fight. YPR is kept the same as on live. The ship will have less speed, mass and Acc compared to the Tie-Bomber as a tradeoff for it smaller hitbox.
Imperial
Tie-Bomber - Acc 300 Dec 300 Yaw 80 Pitch 80 Roll 40 Speed 95
As noted under the Y-Wing Longprobe. The Tie-Bomber is faster, accelerates batter and has more mass. It's also a bigger target.
Tie/In Increased the Mass to aprox 75k (depending on the crafting result)
Freelancer
Kimogila - Increased max mass to aprox 200k (depending on the crafting result) and added an additional missile tube
The Kimo will have a lot of fire power and decent speed for a heavy ship, however it's poor handling and massive hitbox makes it a pretty easy target to hit. People were conserned about the ballance between the Ixiy and the Kimo. I bumnped up the kimos mass a bit and reduced the Ixiy's mass a bit as well. Let me know if that looks better than before.
Dune Lizard - Increased the max mass to aprox 130k (depending on the crafting result)
Ixiyen - Increased max mass to aprox 170k (depending on the crafting result) and added an additional missile tube
See the comments for the Kimo.
Rihxyrk - Acc 350 Dec 350 Yaw 100 Pitch 100 Roll 50 Speed 95
The Rihx is unchanged from the LUC proposal as there havent appeared to be a lot of disagreement with the suggested changes. I gets a speed increase so it's better able to work in a jousting role.
- Daiho
- Lieutenant Colonel
- Posts:547
- Joined:Thu Mar 30, 2006 9:12 pm
- Location:Fort Nar Shadda, Dantooine
Another cool Friday Feature www.starwarsgalaxies.station.sony.com/p ... th=current
THE COLOR BLACK WILL EXIST! Lexx you gonna need to refresh my RID uniform. They are not black because I washed them too often LOL
THE COLOR BLACK WILL EXIST! Lexx you gonna need to refresh my RID uniform. They are not black because I washed them too often LOL