Test Center Update Notes, April 12th - Player Bounty System
Posted: Thu Apr 13, 2006 12:07 am
Test Center Update Notes, April 12th - Player Bounty System
*** Blue Frogs will be on Test Center to facilitate testing. The locations of the frogs will be posted on the Test Center launchpad.
Publish 28 was delayed a bit so that we could change the PvP Bounty Hunting feature based on the community's feedback. The new system is now on Test Center.
Here is how the new Bounty Hunting will play:
* Any player in the game can declare "Special Forces" and then engage in Player-vs-Player combat.
* As players engage in PvP battles, they will accumulate credits on their bounty.
* If a player defeats enough enemies in PvP combat, they will have enough credits on their bounty to show up on the bounty hunter terminals located throughout the galaxy.
* Any bounty hunter can then take an anonymous mission from the bounty hunter terminal (bounty hunters will not know the names of specific characters by taking these missions).
* Bounty hunters will then use their bounty hunting tools (bounty hunting droids, etc.) and prowess to track down their mission target.
* If a bounty hunter successfully kills their mission target, the bounty hunter will earn all of the bounty credits their target.
o Any Bounty Hunters who might also have the same target as their mission will be notified that the target is no longer valid when the mission target is slain.
* If the bounty hunter is killed by the target of his/her bounty mission, the hunter fails the mission and will need to get a new mission. In this case, the target keeps the bounty on his/her head and other bounty hunters may continue to hunt the target.
Additional Comments:
* If a character is killed in PvP combat, the player may also specifically place additional bounty credits on the person that killed them in combat (20,000 credit minimum).
o A player cannot place bounty credits if their death is the result of a duel.
o A player cannot place bounty credits if their death is the result of a Bounty Hunter fulfilling a bounty mission on the player.
* Bounty Hunters will also earn a small amount of credits for completing the mission on top of their bounty credits.
* A bounty hunter cannot access PvP Bounty missions until they are level 22 (the level at which they gain droid tracking), and players will not appear on the PvP bounty list until their character is at least level 20 or above.
* Players cannot have a bounty placed on their character by another player until they are level 20 or above.
* Bounty credits will not continue to accumulate by killing the same character over and over in combat (to try and drive up a player's PvP rating).
*** Blue Frogs will be on Test Center to facilitate testing. The locations of the frogs will be posted on the Test Center launchpad.
Publish 28 was delayed a bit so that we could change the PvP Bounty Hunting feature based on the community's feedback. The new system is now on Test Center.
Here is how the new Bounty Hunting will play:
* Any player in the game can declare "Special Forces" and then engage in Player-vs-Player combat.
* As players engage in PvP battles, they will accumulate credits on their bounty.
* If a player defeats enough enemies in PvP combat, they will have enough credits on their bounty to show up on the bounty hunter terminals located throughout the galaxy.
* Any bounty hunter can then take an anonymous mission from the bounty hunter terminal (bounty hunters will not know the names of specific characters by taking these missions).
* Bounty hunters will then use their bounty hunting tools (bounty hunting droids, etc.) and prowess to track down their mission target.
* If a bounty hunter successfully kills their mission target, the bounty hunter will earn all of the bounty credits their target.
o Any Bounty Hunters who might also have the same target as their mission will be notified that the target is no longer valid when the mission target is slain.
* If the bounty hunter is killed by the target of his/her bounty mission, the hunter fails the mission and will need to get a new mission. In this case, the target keeps the bounty on his/her head and other bounty hunters may continue to hunt the target.
Additional Comments:
* If a character is killed in PvP combat, the player may also specifically place additional bounty credits on the person that killed them in combat (20,000 credit minimum).
o A player cannot place bounty credits if their death is the result of a duel.
o A player cannot place bounty credits if their death is the result of a Bounty Hunter fulfilling a bounty mission on the player.
* Bounty Hunters will also earn a small amount of credits for completing the mission on top of their bounty credits.
* A bounty hunter cannot access PvP Bounty missions until they are level 22 (the level at which they gain droid tracking), and players will not appear on the PvP bounty list until their character is at least level 20 or above.
* Players cannot have a bounty placed on their character by another player until they are level 20 or above.
* Bounty credits will not continue to accumulate by killing the same character over and over in combat (to try and drive up a player's PvP rating).