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Pub 28 UpDate Notes:

Posted: Sun Apr 02, 2006 2:39 pm
by Issele
Pub 28 will go live April 18th


I will keep this updated:

Publish 28 Gift

* The Publish 28 gift is a free respec given out by the new Respec NPC!

* A "Respec NPC" has been added to Tatooine (Mos Eisley), Coronet (Corellia) and Theed (Naboo). Every player's first respec with the NPC will be free. Additional respecs may be purchased from the NPC as follows (Funds for the respec must be in your bank account):

Respec


Credit Cost

1st


0

2nd


100,000

3rd


150,000

4th


250,000

5th


500,000

6th


1,000,000

7th


6,000,000

8th


7,000,000

9th


8,000,000

10th

9,000,000

11th

10,000,000

12th and up

25,000,000

Armor Enhancements

* Armor certifications have been removed! Recon, Battle and Assault armor types can be worn by any profession with the following exceptions:
o Armor cannot be worn until level 22.

o Mandalorian Armor is still be restricted to Master Bounty Hunters and Master Commandos.
o Jedi are restricted from wearing armor.
* Entertainers and Traders may wear armor.
* All armor hindrances have been removed. There are no more penalties for wearing armor.
* Please note that this makes all 3 choices of armor available for Wookiees and Ithorians (The 3 sets of Wookiee armor and 3 of Ithorian armor that is available for their species).


Armor Loot Drops

* A wide variety of clothing (with protection) and armor has been added to the game for all players, including Jedi exclusive clothing.
* These new armor loot drops have a wide variety of attributes and protections.
* The armor protection will be proportional to the Combat Level of the creature or NPC.


PvP Enhancements : Change Duty Command

* A command is now available so that anyone can declare from “Combatant” to “Special Forces” in the field. This change in duty status will take 30 seconds to complete. Changing from “Special Forces” to “Combatant” in the field will take 5 minutes.

This command is used from the toolbar. You can find the toolbar button for this ability in your command browser (Press ";" to open your ability window).


PvP Bounty Hunter System: If your character is killed in player-versus-player combat (PvP), you have the option to take out a bounty on your attacker.

* If you choose to take out a bounty, you will be asked to set the amount of the bounty. The amount that you specify will be deducted from your bank account or from your cash on-hand and added to the attacker's bounty.
* At the time you take out the bounty, your attacker is immediately open for Bounty Hunting.
* Bounty Hunters will now be able to use the /bountyCheck command on players (as well as NPCs).
* You can find a toolbar icon for the bounty check command in your command browser under the combat tab (Press ";" to open your abilities window).
* Bounties placed on a player will be cumulative so if multiple bounties are placed on a player, their overall bounty will increase. The total bounty is claimed by the Bounty Hunter that kills them.
* A bounty hunter has a 30 minute cool down after getting a successful check for a bounty.

For example, a Bounty Hunter can run through a city checking for player and NPC bounties. If the bounty hunter finds a target with a bounty, they won't be able to use the bounty check command for 30 minutes.

For additional details about this feature, click here: (See the attached document for the details).



Cybernetic Advancements

* Cybernetics are now fully functional! See below for details.



New Quests!

* Acklay Armor Quest: Borvo the Hutt has been raising exotic creatures for the sole purpose of creating a new type of armor for his personal army. For those that are brave enough, they might be able to acquire this armor for themselves...

* Corellia Legacy Quest: Murmurs: CorSec has discovered that there is a group of criminals operating illegally capturing animals for an unknown purpose. CorSec hasn't been able to track them down. Can you help them?

You can begin the main Murmurs quest by seeking out Lt. Joth in Coronet City (This is a level 34 quest).

* Corellia Legacy Quest: Crash and Burn: A CorSec inspector needs you to investigate a crashed ship that was carrying some medical cargo, but something is wrong...

You can begin this quest by seeking out Sinis in Tyrena (This is a level 35 quest).

* Corellia Legacy Quest: Disappearances: Someone has been kidnapping innocent Corellian citizens. A CorSec commander needs your help in solving this mystery.

You can begin this quest by seeking out Commander Talte in Doaba Guerfel (This is a level 36 quest).

* Secrets of the Syren: The Final Chapter: The final chapter of Secrets of the Syren is in! Return to your latest quest-giver for instructions on how to proceed (For the badge hunters out there, this is a Badged quest!)

Publish 28 Update Notes

Armor

* Armor certifications have been removed! Recon, Battle and Assault armor types can be worn by any profession with the following exceptions:
o Armor cannot be worn until level 22.

o Mandalorian Armor is still be restricted to Master Bounty Hunters and Master Commandos.
o Jedi are restricted from wearing armor.
* Entertainers and Traders may wear armor.
* All armor hindrances have been removed. There are no more penalties for wearing armor.
* Please note that this makes all 3 choices of armor available for Wookiees and Ithorians (The 3 sets of Wookiee armor and 3 of Ithorian armor that is available for their species).



Badges

* Master Politician badges should no longer be granted for declaring your house residency or landing on the planet Tatooine from the tutorial.

* Corrected the pilot badge description for the badge available in the new player tutorial.



Combat

* Added a +Proc+ fly text message to that you will know if a processed or procedure effects ("proc effect" ) goes off from your weapon. (A "proc effect" is a "processed effect" or "procedure effect". A proc is basically just a bonus or effect that happens when you use a skill or ability and some sort of procedure takes place.)

* Heavy Weapons: Reduced Heavy Weapon splash damage based on the target's distance from the epicenter of the attack.

* Heavy Weapons: Removed the extra "double damage" effect of the delayed attack ticks.
* Rage of the Wookiees: Wookiee weapons now have sound effects.
* Trials of Obi-Wan: Kubaza Beetles (and similar creatures) can now be properly targeted.

* Creatures closing to melee range inside of structures and caves will no longer circle you endlessly.

* Fixed an issue that that would cause cool-down timers to work incorrectly if a player switched from one character to another.

* Enemy Bosses NPC's are now aggressive toward Traders and Entertainers indoors.



Crafting

* You can no longer "milk" creatures via the radial menu.
* Newly created Campfire schematics and Bubble Tank Schematics are now craftable (they may not be used in a factory.) (Final update notes will be updated to indicate who can make these now). Please note: Old schematics will not work.

Cybernetics

* Cybernetics are now fully functional.
* Existing Cybernetics will be updated and operational when players log in.
* The new Cybernetic abilities are:

Cyborg Armor Arm : Provides an armor value as if you were wearing a bicep and bracer armor.

Cyborg Strength Arm: Right-click for a strength and stamina bonus that will be in effect for 1 minute. This ability may be used once every 10 minutes.

Cyborg Lightning Arm: Right-click for a damage bonus. This ability may be used once every 6 minutes. This cybernetic also has a processed effect (or "proc" ) that may give an additional bonus when used with a melee weapon.

Cyborg Revive Arm: Right-click to revive your character. This ability may be used once every 30 minutes.

Cyborg Sure Shot Arm: Right-click for a ranged damage bonus. This ability may be used once every 4 minutes.

Cyborg Critical Snipe Arm: Right-click for a ranged damage bonus. This ability may be used once every 10 minutes.



Fireworks

* The Fireworks Show package can now be used (by all players) to set up fireworks events.



Galactic Civil War

* Change Duty Command: If you have factionally aligned with either the Rebellion or the Empire, you can use the Change Duty Status command (/pvp) in the field.

A command is now available so that anyone can declare from “Combatant” to “Special Forces” in the field. This change in duty status will take 30 seconds to complete. Changing from “Special Forces” to “Combatant” in the field will take 5 minutes.

This command is used from the toolbar. You can find the toolbar button for this ability in your command browser (Press ";" to open your ability window).

- This ability will not do anything if you are not factionally aligned.

- This ability will not do anything if you are in the process of changing duty status.

- This command will change your character's status to active duty "combatant" if you are "on leave".

- This command will change your character's status to "special forces" if you are an active duty "combatant".

- This command will change your character's status to active duty "combatant" if you are "special forces".

Junk Dealers

* Junk Dealers will not buy Acklay armor.
* Junk Dealers have prices on many new items.

Loot

* A wide variety of clothing (with protection) and armor has been added to the game for all players, including Jedi exclusive clothing. These new armor loot drops have a wide variety of attributes and protections. The armor protection will be proportional to the Combat Level of the creature or NPC.
* Clothing with protection will be available as loot drops for Ithorian and Wookiee Jedi.
* Milk and eggs a have a chance to drop as creature loot.

* Click-buff drops are now stackable in your inventory. Note: this only effects newly dropped items.

Mounts

* Increased the movement rates for mounts (they are still not as fast as speeders).

Pets

* Pets no longer have a 15 second delay when calling them into the world.

Player Associations

* The email message players receive when a guild is disbanded now includes the minimum number of members required to start a guild.

PvP Player Bounties

* Player Bounties can be placed on attacking players by those that are killed in combat.

(Click here for additional details.)

Profession: Bounty Hunter

* Bounty Hunters can now check other players for bounties using the Bounty Check ability. If another player has a bounty, you will engage them in combat. If you are victorious, you will be awarded the bounty!

You can use this ability by pressing the Bounty Check button on your toolbar or use the /bountyCheck command in the spatial chat window.
* Players who have bounties on them will have a bounty icon visible to bounty hunters.
* Bounty Hunters can see how much a bounty is worth on a character by examining them.

(Click here for additional details.)

* Stealth Enhancements: The Conceal Device ability for Bounty Hunters now has a 15 meter range (Drop your trap, target your trap and use the Conceal Device ability).

* Fixed an issue with NPC bounty hunter missions that would have a random level mission resulting in random informants.

* Increased the possible level of Bounty Hunter mission NPCs to level 90.

Profession: Commandos

* Commandos have the chance of executing a "devastating" attack while wielding any heavy weapon. These attacks give a 100% damage bonus.

* Heavy weapon DOT damage for Commandos has been increased.

* Heavy weapon DOT duration for Commandos has been doubled.

* Heavy weapon damage bonus for Commandos has been increased by 50%.

Profession: Entertainer

* Inspiration Buffs: Entertainers should once again be able to apply inspiration buffs to another player. Both players must be in a cantina or theater to apply the buffs.
* Inspiration Buffs: Removed inapplicable inspiration buffs.

* Profession awards are now properly awarded when players respec to Entertainer.

* Gendra will now correctly give players a waypoint to the entertainer terminals.

* Gendra will now give players who skipped the tutorial the starting Slitherhorn if they dont have it.

Profession: Medic

* The action cost of Bacta Haze has been slightly reduced so that level 1 medics can use the ability.

Profession: Smuggler

* The level 14 profession quest will now be properly granted and the waypoint now points to Radeld instead of outside the building he is in.



Profession: Spy

* Flashbang grenades are now a de-buff to PRE/STR attributes (making them more effective).

* The level 26 profession quest for spies now awards the proper level carbine and an appropriate experience point reward.
* The level 14 profession quest now has a computer terminal instead of a datapad.

Profession: Traders

* Engineering Traders and Domestic Traders now have access to the full color Palette on Mandalorian Armor Helmets and Legs.
* Boss NPC's that are aggressive will now attack Traders, if and only if they are inside a structure.
* Fixed an issue that prevented some Traders from gaining their initial +25 terrain negotiation skill.

* Hide resource requirements for most armor recipes have been reduced by half.

Profession Respec

* Fixed an issue that caused a character's level to be lost if they respec'd to Trader and then back to a combat profession.

Publish Gift

* The gift for Publish 28 is a free respec with the new Respec NPC! The NPC Respec can be found in Tatooine (Mos Eisley), Coronet (Corellia) and Theed (Naboo) (See publish headlines for details).

* Publish 27 gifts are no longer available.

Quests

* Acklay Armor Quest: Borvo the Hutt has been raising exotic creatures for the sole purpose of creating a new type of armor for his personal army. You can begin this quest if you defeat the Acklay boss and find the Acklay chest armor piece as loot. If you find the chest piece, use the radial menu to start the quest.

NOTE: If you delete the quest to find the armorsmith, you cannot get the quest again until find another carapace.

Acklay quest armor is not tradeable and cannot be worn by Wookiees or Ithorians.

* Borvo's Assignments: If you kill Montrus, you will receive the correct return waypoint to Borvo.
* Borvo's Vault: The chests in Borvo's vault now have loot.
* Borvo's Vault: The Acklay in Borvo's vault will appear at longer time intervals.
* Borvo's Vault: Borvo has added more security terminals to his vault.
* Borvo's Vault: NPC's in Borvo's Vault will appear more often.

* Corellia Legacy Quest: Murmurs: CorSec has discovered that there is a group of criminals operating illegally capturing animals for an unknown purpose. CorSec hasn't been able to track them down. Can you help them?

You can begin the main Murmurs quest by seeking out Lt. Joth in Coronet City (This is a level 34 quest).

* Corellia Legacy Quest: Crash and Burn: A CorSec inspector needs you to investigate a crashed ship that was carrying some medical cargo, but something is wrong...

You can begin this quest by seeking out Sinis in Tyrena (This is a level 35 quest).

* Corellia Legacy Quest: Disappearances: Someone has been kidnapping innocent Corellian citizens. A CorSec commander needs your help in solving this mystery.

You can begin this quest by seeking out Commander Talte in Doaba Guerfel (This is a level 36 quest).

* Death Watch Bunker: When a player begins crafting Mandalorian armor, they will now get a message letting them know that the 5 minute timer has started (At the end of 5 minutes, all players are ejected from the crafting room).

* Death Watch Bunker: The crafting tool has been fixed so that if a Trader fails to craft the armor, groups who enter the room afterward have a chance to craft the armor.

* Death Watch Bunker: Traders can no longer loot items from the bins in the Death Watch Bunker. Group members with combat skills will have to loot the items from the bin and trade it to them.

* Death Watch Bunker: There are now level 10 bosses inside the Mandalorian crafting rooms.

* Death Watch Bunker: Equipping re-breathers will no longer un-equip helmets, except the Mandalorian Helmet.

* Death Watch Bunker: Mandalorian Helmets will now filter the deadly Alum Gas in the Death Watch Bunker.

* Jonni Skaak will once again drop his journal which grants a side quest on Naboo.

* Legacy Quests: Speeder for Me: The chassis for the starting quest now looks like the speeder you get at the end of the quest.

* Legacy Quests: Find the Missing Shipment: The version of this quest that was available before publish 27 can now be deleted from your quest journal. Players who have the old version of the quest can delete it from their journal and take the new version of the quest if they wish.

* Legacy Quests: Faction specific quests now grant Faction points for completing them.

* Legacy Quests: The RSF Computer: Finding the 3rd and 4th Droid Modules: This quest task has been re-written so that it is easier to understand.

* Legacy Quests: The RSF Computer: Droids in the last room on this quest should no longer appear stuck in the pillars.

* Legacy Quests: Back to Hugo Eckner: Combat experience points have been added as a reward for this quest.

* Legacy Quests: Old Republic Droid Modules: Borvo's Battle Droid: The terminals and NPC's have been moved to avoid getting stuck inside of decorative objects.

* Legacy Quests: Old Republic Droid Modules: You should now be able to click the mouse droid instead of using the radial menu on the droid modules quest.

* Legacy Quests: Answers: If you deleted this quest from Reimos on Tatooine, you can return to him and he will re-grant you the quest.
* Legacy Quests: Old Republic Droid Modules: The Droideka: The Droideka in this quest is now a slightly smaller model and is aggressive.
* Legacy Quests: Jabba's Palace: Porcellus more Zucca boars are available so this quest may be completed.

* Legacy Quests: The Skaak Tippers have been busy remodeling their Bunker. Instead of two, hard to defend bunkers, they now have one large bunker.

* Legacy Quests: Removed screen shake effect when you disable the Skaak Tipper database.

* Legacy Quests: Watto's Droid Quests: Runaways: Watto should now properly take the droid head from you when you talk to him.

* Legacy Quests: Find the Missing Shipment of Starship Components: (Also known as "Ral Mundi's quest" ) If you don't have a space ship when you start this quest, Ral Mundi and Demi Wot will give you a basic ship.

* Legacy Quests: Typho - Police Work: Mauler lords will appear more often.

* Legacy Quests: Typho - Police Work: It should be easier to get the update for the Mauler Encoding Device and the device should be more available.

* Legacy Quests: Typho - Police Work: These quests now have experience points rewards.

* Rage of the Wookiees: Assault on Avatar: If you complete this quest, you will earn the "Avatar's Bane" badge for completing this adventure.

* Rage of the Wookiees: Assault on Avatar: Everyone in a group who completes this quest will now get credit for completing the quest.

* Rage of the Wookiees: Arena Challenge: Face Wirartu: If you become incapacitated during the challenge, you and your entire group will fail the challenge and you will be removed from the adventure instance.

* Rage of the Wookiees: Myyydril Trust - Nawika: If you have this quest and Nawika wouldn't finish her conversation (and couldn't complete the quest), you will now be able to go back to Nawika and pick up where you left off.

* Rage of the Wookiees: Myyydril Trust - Tala'oree: If you have this quest and Tala'oree and she wouldn't finish her conversation(and couldn't complete the quest), you will now be able to go back to Tala'oree and pick up where you left off.

* Rage of the Wookiees: Search for the Cure: Part I, Part II and Curing the Great Tree: These quests have additional quest information and may now be deleted from your quest journal.

* Secrets of the Syren: The Final Chapter: The final chapter of Secrets of the Syren is in! Return to your latest quest-giver for instructions on how to proceed (For the badge hunters out there, this is a Badged quest!)

Imperials: Report to Officer M'kae on Rori at 5369, 5642

Rebels: Report to Wolff Kalos on Rori at -4249, -2274

If you have not started this quest series and would like to, the quest may be started at the following locations:

Imperial: Jevan Monsul, Tatooine, Bestine cantina

Rebel: Veega Madish, Corellia, Tyrena cantina

Neutral: Tyla Jinn, Naboo, Theed cantina

* Secrets of the Syren: If the second Syren Quest is still active in your quest journal and you have already started or finished the third quest, it should be completed when you log in.
* Secrets of the Syren: These quests are now levels: 55, 56, 75 and 75.
* Secrets of the Syren: Neutral and rebel characters should now be able to complete these quests.

* That Darn Droid: This quest is now level 55 and 56.

* Trials of Obi-Wan: The Jedi Guard Dog: Boss Uruli and his salvage bandit enforcers can now be found in their correct location and can be attacked.

* Trials of Obi-Wan: History Lesson Part II: The experience point reward for this quest has been increased.

* Trials of Obi-Wan: The Cursed Shard: You must now complete the entire quest series to earn experience points for this quest.

* Trials of Obi-Wan: The Cursed Shard: The Dark Jedi at the end of the Kenobi trials can be killed only once. If you kill him, make sure to finish the quest by destroying or taking the crystal because once the Dark Jedi is dead, you can't go back into the lair.

* Trials of Obi-Wan: Koseyet Mining Camp: Fixed an issue that would cause some of the quest objects to appear multiple times.

Space

* Rage of the Wookiees: Civilian Protection Guild: If Emya continually granted the same quest and you could never progress pass the ambush part of the civilian protection guild space station mission, you will now be able to speak with Emya and get the next leg of the mission.

* Rage of the Wookiees: Civilian Protection Guild: If you completed the ambush portion of the civilian protection guild space station mission and switched pilot faction before the fix for Ace Pilot mastery in Publish 27.7 , you will now be able to complete the mission by speaking with Rian.

* Ship chassis blueprints now have examine information that better explains that you have to go to a chassis dealer to have the ship assembled.

* NPC ships involved in escort, recovery and rescue missions have had their travel speeds increased.

* Patrol quests in space that have multiple events will properly split into the appropriate mission type even if the pilot finishes their patrol.

* The Privateer command /epulse can no longer be used against PvP targets.

* All weapons should be visible when equipped for the Advanced X-Wing Chassis.

* YT-2400 Visual and sound effects should now work correctly.

User Interface

* The weapon hindrance icon has been removed since it is no longer used.

* The Nickel Plated targeting pistol description has been updated.

World

* The Emperor has increased his military presence in Theed. The streets are now more heavily patrolled by stormtroopers.

* Meanwhile the Rebellion has secured its hold on the Talus city of Nashal. Don't be surprised to see a heavy influx of Rebel troopers patrolling the city.

* All bazaar terminals should now register on the planetary map.

* All bazaar terminals should now be visible on the overhead map.

* All bazaar terminals can be found using the /find command (the nearest bazaar).

* Half Built structures around the galaxies should no longer be seen.

Posted: Mon Apr 03, 2006 6:34 am
by Leviathen
Mixed feelings on a lot of this.

First off, I am glad they are fixing so many things in this publish.

I am not sure I like the removal of all armour certifications and hiderences... it feels like again they are removing a system in attempt to fix a problem... something they do too often.

As well, with the droid, I always felt that if you want to start back off at square one in a different profession, you are entitled to at any time. (Somethign I really REALLY miss about the old system).

As well, with this command to switch roles in the field. It really kills the RP in the whole thing... going to an officer to switch divisions was cool, I liked it. Again, feels like they are catering to the lazy players.

Finally, they are not fixing the major items I have issues with. 1) Lack of diversity 2) Problem with crafting being useless (infact, looks like they are making it worse)

Posted: Mon Apr 03, 2006 4:21 pm
by Szul
Leviathen wrote:As well, with this command to switch roles in the field. It really kills the RP in the whole thing... going to an officer to switch divisions was cool, I liked it. Again, feels like they are catering to the lazy players.

Then call me lazy. There's making a system more "RL world simulation" and then there's making it fun. Constantly running to a faction recruiter every 5 minutes is not fun. You probably should play more. And PVP more. You might find a change of mind about any issues you have regarding fixes or upcoming plans to this or that.

I'm not playing this game to RP in a Star Wars world simulation. I'd already given up bothering with it when they were struggling to make a SW world simulation work... It sucked and obviously didn't do very well or they wouldn't have changed it. Like their producers said, they are shifting away from world simulation that caters to the Geek Minority, to just a simple MMOG that anyone and everyone can enjoy and have fun with.

I guess you can say that I am the exact type of SW fan and gamer that they are targetting.

Posted: Mon Apr 03, 2006 7:09 pm
by Leviathen
First off, just because I don't play as often now, does not mean I didn't at one point. Before all the poopy hit the fan I played a lot. Stopped when the NGE came out, and afterwards I found it hard to devote the same time I did to it. Issues like recruiters I know all about. In major cities, a recruiter is generally not a problem, the only problem it creates is people camping. I dont think making everyone able to recruit whenever solves this problem. I liked they way TEFs worked before... thought it works better than this would.

Posted: Mon Apr 03, 2006 7:13 pm
by Lexx Yovel
Recruiters as faction pets could have been interesting.

Posted: Mon Apr 03, 2006 7:20 pm
by Leviathen
ooo I like that. I really miss faction pets.

Posted: Wed Apr 05, 2006 10:18 am
by Issele
LexxYovel wrote:Recruiters as faction pets could have been interesting.


They are going to make them Faction Pets to place perma in Player cities :D

Posted: Wed Apr 05, 2006 1:46 pm
by Lexx Yovel
Really? How does that work?

Posted: Wed Apr 05, 2006 6:04 pm
by Theep
Ok so you can go to an imp officer and buy a faction pet (like a squad of storm troopers) and place them at like our base? I know they used to have those.

Posted: Wed Apr 05, 2006 6:48 pm
by Leviathen
That would be pretty cool. I really wish we could still purchas things like ATSTs and all though.

Posted: Wed Apr 05, 2006 11:49 pm
by Issele
LexxYovel wrote:Really? How does that work?


You get a Recruiter deed from the NPC recruiter to place in your city. They will be perma

Posted: Sat Apr 08, 2006 5:25 am
by Szul
Issele wrote:
LexxYovel wrote:Really? How does that work?


You get a Recruiter deed from the NPC recruiter to place in your city. They will be perma

See now this is a good idea for once. Now we can move GCW out of the lagfest NPC towns and onto planets, with wars between cities again.