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Publish 28 Armor Changes

Posted: Tue Mar 07, 2006 12:32 pm
by Issele
Armor Changes

The armor system will be changing for Star Wars Galaxies so that all players can have more access to a wider variety of armor.

Here is a look at some of the details:

Armor certifications have been removed. Individual certifications for Battle, Recon and Assault armor will be replaced by a single "Use Armor" skill that is gained at the beginning of Phase 2 (level 22).

All armor hindrances removed. There is no longer a penalty for wearing armor.

Entertainers will gain the ability to wear armor at the beginning of Phase 2.

Wookiees and Ithorians will now be able to wear all three types of armor available to them.
Improved Armor Loot Drops

As part of the new armor system changes, players will be finding armor pieces as loot.

Here is a look at some of the details:

Armor will drop with randomized protections (fire, acid, etc).

Armor protections will be scaled based on the level of the creature killed.

Armor protections are further modified based on one or more special bonuses or penalties to opposing special protection types.

For example, a piece of armor that drops with a bonus to protection from kinetic attacks might have a penalty to protections for energy attacks.

Armor may drop with randomized character attribute bonuses. These attribute bonuses are scaled to the appropriate level (based on the level of the creature or NPC).

These armor loot drops will drop instead of the previous type of loot drops.

Loot drops will drop starting at level 22 and go up to level 90.

The armor loot drops will have randomized colors.

Increased granularity and variety is an improvement over existing static armor which increases only at 10 level increments.

This does not include Factional armor.

New Jedi Clothing and Armor loot drops

New Jedi Clothing loot drops will be available for Jedi. This will offer protection for Jedi that will work similar to armor for other professions.
This will offer Jedi a means to protect themselves as an alternative to their Jedi robes.

These clothing and armor loot drops will be restricted to Jedi only.

These clothing and armor loot drops will have randomized colors.

These clothing and armor loot drops includes all features of above Improved Armor Drops.

Improved Character Attribute Clothing Drops

New clothing items with a wider variety of character attribute bonuses will drop as loot with random stats appropriate to the level (based on the level of the creature or NPC).

These clothing loot drops will have randomized colors.

These clothing loot drops will drop instead of the types of clothing with character attribute bonuses that dropped previously.

Posted: Tue Mar 07, 2006 2:55 pm
by Lexx Yovel
Sounds interesting. I just hope it doesnt hurt armorsmiths even more. I guess it wouldn't so much, as the loot armor wouldn't have matching colors, good stats, etc.

Posted: Tue Mar 07, 2006 5:57 pm
by Leviathen
/cough need to move back to armoursmiths /cough.

I am glad they are removing the certifications though... thank god.

Now if only they would remove biolinking, i hate that so much.

Posted: Tue Mar 07, 2006 8:58 pm
by Lexx Yovel
Bio-linking is so unnecesary. I dont see why they have that, especially bio-link prices for faction armor.

Posted: Tue Mar 07, 2006 11:07 pm
by Leviathen
That especially bugs me, I dont even understand the LOGIC behind it. Ugh.