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When PVPing your items are safe:

Posted: Fri Feb 24, 2006 6:21 pm
by Issele
Happy Friday everyone! I hope everyone is doing well.

Over the last two weeks we shared a lot of information about what we are planning for the upcoming months. It is important to me that we, the development team, continue to communicate with the community about what we are doing. I certainly won't always have that amount of information to share on a weekly basis, but I want to be sure that the community does have the latest information. So, I thought I would share a few additional thoughts and a little bit of information with you before the weekend.



Publish 27

Last Wednesday (Feb 15, 2006) we released Publish 27 to the live galaxies. Though some issues were discovered with the live release, overall we feel that we have achieved a new, high level of quality with this publish. We have already addressed some of the issues in the two hotfixes we have released and we will be working on the remaining new issues in the upcoming weeks (including an AI hotfix tentatively scheduled for tomorrow). In general though, our goal is to continue to deliver publishes that meet or exceed the quality level achieved in this most recent publish.



Publish 28

Last week we also released some more detailed information about Publish 28. This information has been fairly well received by the community, with the clear exception of one particular feature, our proposed PvP death penalty.

Our design proposal was to reward the winner of the PvP fight with a random item taken from their target. As many of you know, we put up a week-long poll to gather more feedback on this proposal. Well the results are in:

Publish 28 is bringing some new PvP enhancements to SWG. We want to know which of these five possible Death Penalties you would prefer:
- No Penalty. When I am killed, death is the only inconvenience. (63%)

- Lose credits based on level. The higher your character’s level, the more credits you will lose. (24%)

- Lose one item. When killed in PvP combat, you will lose one random item from your character’s inventory or that you have equipped. (4%)

- Lose one item and also credits based on level. When killed in PvP combat, you will lose one random item from your character’s inventory or that you have equipped and credits based upon your character’s level. (2%)

- Free loot. Your attacker gets to pick one item to take from your character’s inventory or from your equipped items. (8%)

Total Votes: 8170

Based on this feedback we have decided that we should not implement the random item loss as a PvP death penalty. We are now investigating other alternative ideas instead. As I have more information on this, I will be sure to share it.

When we post these things, remember that we’re looking for feedback on ideas, so having discussions about the pros and cons of these items really helps.



Community Interaction and Feedback

I asked in my Producer Letter for people to drop me a line and you certainly have. I have been really impressed with the amount of constructive feedback I have received through private messages over the past few weeks. Additionally, I have been seeing/hearing a lot more constructive feedback in forum threads and in podcasts like the Galaxy Report. Please continue to provide us with this feedback. Though I can't respond to threads as often as I would like, please know that not only myself, but all of our development team, are actively seeking out the feedback you are giving us.

Also, be sure to watch for posts from some our design team today. They will be describing some of the fixes that they were working on this afternoon.



What's Next?

Next week expect to see an introduction from the SOE Star Wars Galaxies Live Associate Producer, David Jones. I will let him tell you more about what he does but I want him to get out on the boards as well to help answer questions and share information about what the development team is doing.



Thanks again for your continued support and feedback. May the Force be with you!


Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies

02-24-2006 02:32 PM