Where Fort Oasis stands after purge
Posted: Fri Apr 20, 2007 1:54 pm
I did a thorough scouting of Fort Oasis, and counted up to 42 abandoned structures. While this seems upsetting, it's actually not too bad. Fort Oasis has 140 citizens exactly, and you only need 40 to maintain metropolis status. Assuming ALL of the 42 structures are declared residence, we will have 98 citizens... 58 more than required.
Also, the major structures such as our mall, med center, cantina, theater, etc, are not abandoned. Intefering structures that get in the way of our layout will also be destroyed... so as of now, the purge will be beneficial. Nonetheless, we will attempt to not blindly destroy all our own houses at once. I want to make it a slow process, and concentrate on destroying outside houses as a guild event for the time being.
Also, the major structures such as our mall, med center, cantina, theater, etc, are not abandoned. Intefering structures that get in the way of our layout will also be destroyed... so as of now, the purge will be beneficial. Nonetheless, we will attempt to not blindly destroy all our own houses at once. I want to make it a slow process, and concentrate on destroying outside houses as a guild event for the time being.