The Final Sunset: An Official Notice on our Future

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Monthigos wrote: > I'm not sure. I get the feeling it's not going to be around as long as the > SWG:CE was. Maybe there will be a 2nd batch but some people are saying > it's sold out on Amazon now. If you do decide to buy it but can't find it > online, try some local retailers. > > I found this read up on the forums just now. An interesting read: > > [quote]This was my day so far at the event at the BioWare base at the > Hilton. For info on the PvP, scroll down to the highlighted portion for the > start of it. For a full recap, feel free to read the whole thing. Sorry for > the wall of text. Not really. > > Hi all > > I'll start by saying I live in San Diego. Unfortunately, I couldn't get a > pass to the comic convention, so when I heard they were bring TOR to town > outside the Con, I couldn't have been more excited. Reports from other > events like PAX mentioned long lines at events like this, so it was my > expectation that this would be no different and so I planned to arrive > early. Unfortunately for me, I arrived TOO early; when I got the the Hotel > at around 7AM, there was no line, there was no BioWare rep, only a security > guard who looked upon me with pity in his eyes. > > I did not loose heart however, as I met up with two other fellow fans who > had arrived around the same time as me, and so together we hunkered down > and watched the great Con come to life around us. R2D2 rolled by, beautiful > women of all shapes and colors struted their stuff in every costume > imaginable, giving away nick nacks we had no use for but were to polite to > turn away. We had a front row seat to this as we talked all things Nerd. > > Soon; at around 8AM or so, the good folks at Darth Hater showed up and > stared at us, amazed someone had actually arrived ahead of them. As we hung > out BioWare's own David Bass come by to greet us, giving us an idea of what > was in store. I had come thinking I would be playing an origin world, but > lo and behold, instead we were to be the first public guinea pigs to try > our hand at Alderaan's PvP! Sweet! > > Time flew by and before we knew it, 12AM rolled around and, after signing > in, I was in the first group to play said PvP, and here is what happened... > > By now everyone knows the objective in the Alderaan PvP Warzone, so I won't > get into that here. Instead I'll focus on what I played, what I did, and my > impressions of the experience. > > I sat down with the the Imperiall Agent Sniper. Yes, being first in line, > in the first group, I had the pick of the litter, and somehow that is the > class I started with. This might be due to the musical chairs nature of how > we were allowed to select what to play; we were led into a darkened, air > conditioned room where the computers where set up in a circle facing away > from each other. Republic on one side, Empire on the other. You go in and > quickly decide which class to play, knowing the longer you wait to make up > your mind, the faster the seats filled up as people took classes and chairs > behind you. But I digress... > > The Imperial Sniper was built for, obviously, long range, so stealth was > not an option. What I did have was portable cover, stun grenades, a group > buff, and a host of ouchie single shot options with various cooldowns. Our > characters were standing around some kind of station, and to get into the > warzone, we had to enter it ourselves by going to the radar mini-map in the > lower right portion of the window and select a button that was a Republic > symbol or an Empire symbol, depending on which faction you happened to be. > > This brought up a tab that allowed you to put yourself in the queue to > enter the Warzone by clicking on a "enter solo" type button. > Clicking the button makes the symbol on the bottom right blink, showing it > worked, and after a minute or so a pop-up informs you the warzone was > ready. Clicking enter warzone brings you into a hanger bay area, where we > all collectively waited for the match to start, and hurriedly tried to > figure out what all of the buttons did. > > Before we were really ready, it was go time and you had to click on a > speeder bike to enter the actual battle area. I found out later there are > multiple bikes and taking a different bike takes you to a different part of > the map. (I might have misunderstood this, so correct me if I'm wrong > there). Good to know, I think. So we raced to the turrets and started the > face off with the republic. > > The fighting is fast, feirce, fun and requires every bit of your > concentration. This is no WoW, where you can click on someone to start a > normal attack while you use other abilities on top. In this game, you pick > which ability to use and you better choose wisely because every choice > matters. The abilites themselves were mapped to the keyboard's 1-0 , and > also to the mouse, which also had more than enough buttons. This makes play > very intuitive and easy to learn. > > Buffs dotted the landscape that did everything from helping you hit harder, > get tougher, or run faster. > > I was worried before my hands on time that combat would be slow paced due > to reports of it taking longer to kill each other. In reality, this only > made victory more sweet, and harder won. When you take someone down, > usually with a teamates assistance, you feel like you just went to WAR. On > top of that, when you're cornered and outnumbered, you have a chance to > survive if you can just hold out, or run, long enough. In my opinion, they > NAILED the difficult tight rope of balance between too easy and too hard. > > In my first playthrough, the Empire lost, but I still get bragging rights. > During the fight I did well enough in the battle that a zone wide > announcement trumpeted the fact that I was invincible, in big letters, > which really me feel like I made a difference. So even in defeat, I took > away a cookie. > > All in all the PvP expereince was polished, FUN, and fluid. If BioWare > serves up more interesting Warzones and scenarios, I can see this game > going the distance. > > I plan on going back tomorrow and trying out different classes, and also to > play Mass Effect 3.[/quote]
   

Expand view Topic review:The Final Sunset: An Official Notice on our Future

Re: The Final Sunset: An Official Notice on our Future

by Jaysont »Thu Aug 25, 2011 5:25 pm

ill defo be there with you ladies <3

Re: The Final Sunset: An Official Notice on our Future

by Tezifo Wola »Wed Aug 03, 2011 7:27 pm

Yo lexx,i transfered leadership to you in the RID guild on the SWTOR website

Re: The Final Sunset: An Official Notice on our Future

by Fishy »Sun Jul 31, 2011 1:05 pm

Alright, cool.

I registered for the guild on the SWTOR website under the name "Fishins".

Re: The Final Sunset: An Official Notice on our Future

by Lexx Yovel »Sat Jul 30, 2011 8:24 pm

Cool just let me know if you have any other issues.

And we'd be happy to see you in SWTOR Mistur :D

I'll be its leader for sure, but I'll definitely give the Council lots of leeway in recruitment and event management.

I think managing a guild in SWTOR will be a little more straightforward than it is in SWG.

Re: The Final Sunset: An Official Notice on our Future

by Guest »Sat Jul 30, 2011 6:01 pm

[quote="Guest"]
Also, Lexx, any chance I can email you and get my login information again? Thanks.[/quote]


Ignore this part, I seem to have worked it out.

Re: The Final Sunset: An Official Notice on our Future

by Guest »Sat Jul 30, 2011 5:59 pm

I completely forget my log-in information, but it's Mistur / Shreewookeh here.

I'll definitely join up with you guys for SWTOR if it ends up going ahead, and if you let me in that is! :P
I think it'd be fantastic if Lexx was still the official leader, even if we had some sort of Co-leaders to handle every day activities if Lexx was busy. I had so many great times with you guys through the time I played.


Also, Lexx, any chance I can email you and get my login information again? Thanks.

Re: The Final Sunset: An Official Notice on our Future

by DelvanVellar »Wed Jul 27, 2011 12:24 pm

I have pre-ordered the SWTOR Collectors Edition myself already to. Hopefully I'll see you guys there! I'm sure I'll be on SWG a few more times before the end, but I think that will be my new residence ;)

Re: The Final Sunset: An Official Notice on our Future

by Lexx Yovel »Mon Jul 25, 2011 7:29 pm

I wonder who you are? :P

But by all means, it'll be great to see you back!

Re: The Final Sunset: An Official Notice on our Future

by Guest »Mon Jul 25, 2011 6:04 pm

Upon the news of SWGs closure, I am reinstalling it to enjoy it for the last time. I wasn't the most attentive member of RID, but I can say with utmost certainty that you all made this old Pre-CU vet have a good time, even during the reign of the NGE. I hope to see some of you soon, cheers!

Re: The Final Sunset: An Official Notice on our Future

by Lexx Yovel »Sat Jul 23, 2011 9:45 pm

Haha that's awesome :D

Re: The Final Sunset: An Official Notice on our Future

by Monthigos »Sat Jul 23, 2011 6:10 pm

My first attempt at a recruitment poster.
Image

Re: The Final Sunset: An Official Notice on our Future

by Lexx Yovel »Sat Jul 23, 2011 4:57 pm

I'll think about the domain, but yes a brochure would definitely be great.

I'll see to posting some RID clips as well too.

Re: The Final Sunset: An Official Notice on our Future

by Monthigos »Sat Jul 23, 2011 3:22 pm

Oh, BTW, I host with godaddy.com, and they let me host as many domains as I want so if you want to register a domain or two (for the recruitment brochure or for anything else) let me know.

Re: The Final Sunset: An Official Notice on our Future

by Monthigos »Sat Jul 23, 2011 3:21 pm

Yeah I wasn't sure what you'd think about the style. I very much like the worn look because to me it's very Star-Warsy and thought it might be fun to switch it up a little bit for SWTOR. Actually I was thinking about putting together a whole recruitment brochure (a one-page site) in addition to a recruitment poster. It would help my online designer profile, and we could make a recruitment video and put it on there as well. If you want, you can send me SWG clips. I've actually got some video editing software and some experience! We could mash-up some old RID events, some clips from the game and some music from the movies & the KOTOR game, to sort of tie it all together. Once the game gets going we can make more recruitment videos. :)

Let me know what you think!

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