ch 6 on testcenter!

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Lexx Yovel wrote: > Groups will be required to do things such as Krayte hunts and the like too > by the way... since apparently they are more deadly. > > Anyone know what happens to mounts that you already have? How will my > Deback, Jub-Jub react to the changes? Will I have to stuff him? :lol:
   

Expand view Topic review:ch 6 on testcenter!

by Santos »Thu Apr 26, 2007 4:55 pm

Lexx, can you buy death watch wraiths?

by Takura »Thu Apr 26, 2007 1:50 am

lol 3/4 of the mobs on Dath are bugged and dont attack back.. The BM system is quite confusing btw.. It takes 3 diff trader profs to make the needed components. Also u cant get dna from rancors =/

by Dragonus »Wed Apr 25, 2007 4:56 pm

the stuffing only affects legacy quest pets i think

by Lexx Yovel »Wed Apr 25, 2007 4:50 pm

Groups will be required to do things such as Krayte hunts and the like too by the way... since apparently they are more deadly.

Anyone know what happens to mounts that you already have? How will my Deback, Jub-Jub react to the changes? Will I have to stuff him? :lol:

by Dragonus »Wed Apr 25, 2007 4:20 pm

heres the real thing ...goona go loot the sht out of krayts before this goes live :D


Storyteller:
Enhance your player-driven stories and adventures with a new series of props, effects, and customizable NPCs! Obtain storyteller tokens from the storyteller NPC to begin telling your story. Only those players invited by you into your story can participate. To learn more, use the storyteller button in your command browser to list all the commands!

Beast Master:
Beast Master Expertise is an exciting new feature coming to Star Wars Galaxies in Chapter 6. These are new creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree. Harvest DNA from the wild, obtain/craft enzymes, and incubate your fully customizable creature! Adventure in the wilds to learn abilities and level up your pet. See the Friday Feature posted on April 20th for detailed instructions on Incubation.

Beast Incubation:
Players are limited to one active incubator unit per player. Incubators must be placed in a player structure to activate. Picking up the Incubator unit will cleanse any active experiments. The length of time between experimentation sessions is based on Incubator Functionality rating and purchased expertise boxes.

Beast Loyalty And Happiness:
Make sure your pet is kept happy through craftable foods, tricks, and planetary travels. Keeping your pet happy in the long term will enable it to learn more abilities.

Beast ToolBar:
All Beast commands that your beast is eligible for will auto populate onto the pet toolbar. Right click on an ability to make it an auto-repeating attack. The Beast will perform if it has enough action and the cool-down has expired. Two Beast dispositions on this bar toggle your pet between defending you if attacked and ignoring attacks on the master. You must have training in Beast Master to use any ability beyond ‘stay’ and ‘follow.’

Beast Leveling:
Beasts level on the master gaining combat experience. A kill must con green or higher for the Beast to gain experience. If you wish to keep your pet at their current growth level, use the radial option to toggle Beast experience gain off.

Beast Death:
If your beast perishes in combat use the "revive beast" ability granted in the first expertise box of Beast Master.

Creature Mounts:
Calling a creature mount will now place you upon its back automatically. Dismounting from a creature mount will now auto-store the mount.

Legacy Pets:
All legacy pets in player datapads now have an option to "stuff" them for display in your home. Stuffed pets may also be used in the Incubation process if you wish them to live again. Stuffed pets receive bonuses in the Incubation process.

Wild Creature Special Abilities:
Going hand-in-hand with the new Beast Master system, wild creatures have new specials attacks and combat abilities. Some of these abilities are learnable by the player when attacking these creatures. These abilities can then be trained to your Beast if they have the appropriate number of skill points and are of the correct creature type. Be wary going into the wilds!


Rebel Theme Park:
New adventures await those who work for the rebel alliance! Visit C3P0 on Corellia to begin them.

Foraging:
Foraging has been added back to Star Wars Galaxies. Currently, foraging can only give you bait for fishing.

Rules of foraging:

1. After attempting to forage in a location, you must move at least 5m to another location before attempting forage again.
2. After a successful forage, you cannot forage in that spot again, this session (per character).
3. You have a 50% chance to get bait and a 50% chance to get nothing.
4. Bait of the same type should now stack in your inventory, as you gather them.


Treasure Maps
The major differences between this version of treasure maps and the treasure map functionality available to players at retail in 2003 are the following:

1. The enemies scale to the combat level of the player attempting to extract the treasure unless the player is below/above the map max level.
2. The enemies scale in number and combat level based on the player attempting to extract the treasure while in a group.
3. The treasure extracted is actually valuable to players between the treasure min/max levels.
4. Credits are not part of the extracted treasure and nothing is divided between the player and other group members (unless manually traded).

Content - Azure Cabal

* Look for your contact at the Cantina in Theed


Mounts/Vehicles

* Mounts/vehicles: You can no longer call a mount or vehicle while rooted.
* Vehicles: You can no longer enter a vehicle while rooted

by Lexx Yovel »Wed Apr 25, 2007 4:15 pm

The four main things are:

1.) Introduction of Beast Master
2.) Introduction of new "Storyteller" things for player made events (IE: Additional event items to place, including fighting NPC's).
3.) Modification of Rebel themepark...
4.) And introduction of some new higher end quest.

I can post the more specific notes later.

by Apium »Wed Apr 25, 2007 3:42 pm

what is in chapter 6?

ch 6 on testcenter!

by Takura »Wed Apr 25, 2007 3:31 am

Go Play!

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