RID vs TRGA Guildwar Rules

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acer wrote: > [quote="LexxYovel"]Sounds good, but I want to make some > suggestions. > > Is it possible to allow say... a level 40 initiate a fight with a level 60, > without a Helper tag? > > The rule would read, "No killing anyone below CL 74 unless they shoot > first, OR you are a lower level." How is that? > > Also, I like the "mutual agreement" for the adventure worlds. At first I > thought fights were restricted completely there, but agreed fights make > sense.[/quote] > > Agreed. I'll edit my post. If you are a lower CL than your target, you > can ALWAYS attack, however, 1v1 only. I don't need CL90's joining in on > that type of fight, know what I mean? I don't want to end up with people > going around with a CL50 in the group just to initiate a fight and then > have the rest of the group jump in. > > Also, I would expect that if the CL70 were using a Helper tag, the CL50 > will NOT attack.
   

Expand view Topic review:RID vs TRGA Guildwar Rules

by Szul »Thu Mar 30, 2006 6:04 pm

acer wrote:I don't necessarily disagree, but the fact of the matter is that people aren't going to scour the earth for enemies. No one is going to hang out at the Moenia bank or the Keren cantina and just hope someone else comes by so they can have a "different" fight. They will zone in, look around briefly, and engage. I honestly can't see driving all around town looking for people, they WILL check the normal hotspots, because that's where people hang out. In a social game, no one wants to just hang out in a remote area hoping someone else might spot them. The big concern has been that if the shuttle and cloner and cantina are within reasonale proximity to each other, especially in a player city, you could basically end up with an entire city (or most of it) as just one big safe zone. That's what people are trying to avoid.

If you are saying that people have gotten so lazy in their PVPing, that camping Starports is now an acceptable and expected norm for PVPing... then I vote to just forget the guildwar and stick with CTF events and the occasional Overt battles. Camping Starports is about as lazy as it gets for PVP in this game.

by acer »Thu Mar 30, 2006 2:02 pm

Szul wrote:Shuttleport change resolves nothing. People can still put up the Helper tag to allow themselves safe passage off the platform. Only way to avoid that is to allow load killing. Same with the Starports... can just put on Helper tag before you leave the outside loading area.

The whole purpose of the Starport/Shuttleport safe zone rule is to prevent fights from occuring in the easiest locations to find people. The 128m rule forces people to fight in other places other than the tired old obvious dueling zones.

Thats all Cloners and Starports are anymore... just the main Dueling Arenas for any kind of PVP. Most of these ideas I've advocated for are not for anyone's safety, but for encouraging better quality fighting than the same old lame old. Ganking is for amateur PVPers, anyone can do it.


I don't necessarily disagree, but the fact of the matter is that people aren't going to scour the earth for enemies. No one is going to hang out at the Moenia bank or the Keren cantina and just hope someone else comes by so they can have a "different" fight. They will zone in, look around briefly, and engage. I honestly can't see driving all around town looking for people, they WILL check the normal hotspots, because that's where people hang out. In a social game, no one wants to just hang out in a remote area hoping someone else might spot them. The big concern has been that if the shuttle and cloner and cantina are within reasonale proximity to each other, especially in a player city, you could basically end up with an entire city (or most of it) as just one big safe zone. That's what people are trying to avoid.

kill

by matron »Thu Mar 30, 2006 1:12 pm

KILL? :twisted:

by Ty'e X'lor »Thu Mar 30, 2006 2:40 am

If somebody "Trojan horses" with that helper tag im killing everyone on that platform.

by Szul »Wed Mar 29, 2006 9:30 pm

Shuttleport change resolves nothing. People can still put up the Helper tag to allow themselves safe passage off the platform. Only way to avoid that is to allow load killing. Same with the Starports... can just put on Helper tag before you leave the outside loading area.

The whole purpose of the Starport/Shuttleport safe zone rule is to prevent fights from occuring in the easiest locations to find people. The 128m rule forces people to fight in other places other than the tired old obvious dueling zones.

Thats all Cloners and Starports are anymore... just the main Dueling Arenas for any kind of PVP. Most of these ideas I've advocated for are not for anyone's safety, but for encouraging better quality fighting than the same old lame old. Ganking is for amateur PVPers, anyone can do it.

by Lexx Yovel »Wed Mar 29, 2006 6:56 pm

Yep, I think RID's would like that idea. It'll be an easier message to get across too. I forgot if this was mentioned before, but what if they are running *to* the starport/shuttleport? I assume shooting them would be acceptable?

by acer »Wed Mar 29, 2006 5:18 pm

LexxYovel wrote:I think RID would like that better. Allowing you to not fight in the outside part of the inside of the starpoirt :lol: would be better. But what specific rules should we set for shuttleports? Should we make it so that you can only shoot once you see the enemy move?


yeah, that's what i mean. the outside part inside of the starport is off limits, lol.

as far as shuttle zoning, i think that we could live with "if they step off the shuttle structure". would give people the ability to move around, buy a ticket, but not really go anywhere. if they leave the little stairways/ramps on either side of the shuttle entrance, they're fair game? sound good?

by Lexx Yovel »Wed Mar 29, 2006 2:54 pm

I think RID would like that better. Allowing you to not fight in the outside part of the inside of the starpoirt :lol: would be better. But what specific rules should we set for shuttleports? Should we make it so that you can only shoot once you see the enemy move?

by acer »Wed Mar 29, 2006 2:45 pm

Well, that was me :shock:

by Guest »Wed Mar 29, 2006 2:44 pm

We've had some requests to pull some of the safety restrictions off of shuttle/starport areas. Would you guys be ok with just keeping the area where the ship lands in the starports (the..."outdoor" area "in" the starport, if that makes sense) as safe, but inside the starport building and anything beyond that is fair game?

We'd also like to see "smaller" safe areas around shuttleports, because frankly, we shouldn't need a whole ton of room to load in, survey the area, and put up HELPER tags if necessary.

We're not trying to make it easier for anyone to get load killed, just have had people point out there's not a whole lot of reason to have a huge circle around a load area. Once you load in you should have a quick look around and decide whether to shuttle out, put up a Helper tag, or just looking for someone to fight!

Thoughts?

capture the flag

by matron »Tue Mar 28, 2006 1:01 pm

if acer or anyone has any questions about CTF, i can help. i ran the weekly CTF in my old guild, MP2 on wanderhome. Make sure everyone brings a rifle 8)

by Kurke_Aumea »Mon Mar 27, 2006 11:14 pm

lol :lol:

Curious though, what was the cat fondling???

:shock:

by acer »Mon Mar 27, 2006 10:34 pm

wait wait wait. My FPS days came screaming back. Capture the Flag, got it!

by acer »Mon Mar 27, 2006 10:33 pm

LexxYovel wrote:Yes, good point. I overlooked that.

I would like the CTF event planned for Saturday, if that's alright with you.


sounds great, as soon as i can figure out what CTF means!

call to...furniture?
cat that...fondles?

I give up!

by Lexx Yovel »Mon Mar 27, 2006 8:14 pm

Yes, good point. I overlooked that.

I would like the CTF event planned for Saturday, if that's alright with you.

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