RID vs TRGA Guildwar Rules

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acer wrote: > (subject to approval by RID administration) > > [b]Anyone wearing the "Helper" tag will be considered immune to attack. > [/b] Do not abuse this rule one way or the other. Do not put up the Helper > tag during combat, and do not attack people with this tag enabled. We want > to enable those in our respective guilds who may not wish to participate to > still play the game as they desire. We want to be able to not fight for a > few minutes and shop at the bazaar, etc. With this being said, anyone > wearing a Helper tag and engaging in combat is fair game for the duration > of that fight. > > [b]No clone camping. Cloners and the surrounding 128m are considered a > "safe zone" IF players are coming OUT of them. [/b] If players are already > engaged in combat, you are not expected to stop because someone runs near > the cloner. People coming OUT of the cloner are still to be considered > immune to attack unless they join the attack. > > [b]No load ganking.[/b] Shuttleports, Starports and the surrounding 128m > are considered "safe zones". > > [b]No fighting in cantinas.[/b] First, people are probably just > socializing, and should have their Helper tag up. Second, we don't want to > annoy people in the cantinas with fighting. Fight outside of the cantina > and be courteous to other players. > > [b]No one under CL74 is attackable unless they are either part of an > arranged battle, or they attack you first, OR you are a lower CL than they > are.[/b] This is generally to prevent people from getting killed while just > questing or grinding. However, if a CL 50 wants to attack a CL68, more > power to him. This MUST be a solo engagement, however. > > [b]No crafter/entertainger killing. This obviously fits into the "under > CL74" rule, but it's worth saying.[/b] We'd rather not have anyone killing > low level chars on either side of the war, because all it does is make > those people less likely to PvP in the future. > > [b]Additional Safe Zones: > Endor, Yavin, Mustafar, and Kashyyyk.[/b] If you come across anyone on > these planets, they are not to be attacked unless you come to a mutual > agreement with the persons involved and decide to have some fun. Mutual > agreement is one time only. Just because they agreed yesterday does not > mean they want to fight today, so make sure to communicate if this arises. > > > [i][b][u]Anyone[/u][/b] shown to be purposefully disregarding the rules or > intentionally griefing will be disciplined accordingly. If their behavior > warrants, [u]a member may be dismissed from the guild[/u]. We are dead > serious about this. This war has the potential to be very fun for all > involved, and we don't need anyone ruining it for all involved because they > wanted to boost their PvP rating a little bit and killed an AFK person at > the bazaar, or slaughtered a dancer in a cantina. Use common sense in this > war, and when in doubt, send the person(s) involved a /tell.[/i]
   

Expand view Topic review:RID vs TRGA Guildwar Rules

by Szul »Thu Mar 30, 2006 6:04 pm

acer wrote:I don't necessarily disagree, but the fact of the matter is that people aren't going to scour the earth for enemies. No one is going to hang out at the Moenia bank or the Keren cantina and just hope someone else comes by so they can have a "different" fight. They will zone in, look around briefly, and engage. I honestly can't see driving all around town looking for people, they WILL check the normal hotspots, because that's where people hang out. In a social game, no one wants to just hang out in a remote area hoping someone else might spot them. The big concern has been that if the shuttle and cloner and cantina are within reasonale proximity to each other, especially in a player city, you could basically end up with an entire city (or most of it) as just one big safe zone. That's what people are trying to avoid.

If you are saying that people have gotten so lazy in their PVPing, that camping Starports is now an acceptable and expected norm for PVPing... then I vote to just forget the guildwar and stick with CTF events and the occasional Overt battles. Camping Starports is about as lazy as it gets for PVP in this game.

by acer »Thu Mar 30, 2006 2:02 pm

Szul wrote:Shuttleport change resolves nothing. People can still put up the Helper tag to allow themselves safe passage off the platform. Only way to avoid that is to allow load killing. Same with the Starports... can just put on Helper tag before you leave the outside loading area.

The whole purpose of the Starport/Shuttleport safe zone rule is to prevent fights from occuring in the easiest locations to find people. The 128m rule forces people to fight in other places other than the tired old obvious dueling zones.

Thats all Cloners and Starports are anymore... just the main Dueling Arenas for any kind of PVP. Most of these ideas I've advocated for are not for anyone's safety, but for encouraging better quality fighting than the same old lame old. Ganking is for amateur PVPers, anyone can do it.


I don't necessarily disagree, but the fact of the matter is that people aren't going to scour the earth for enemies. No one is going to hang out at the Moenia bank or the Keren cantina and just hope someone else comes by so they can have a "different" fight. They will zone in, look around briefly, and engage. I honestly can't see driving all around town looking for people, they WILL check the normal hotspots, because that's where people hang out. In a social game, no one wants to just hang out in a remote area hoping someone else might spot them. The big concern has been that if the shuttle and cloner and cantina are within reasonale proximity to each other, especially in a player city, you could basically end up with an entire city (or most of it) as just one big safe zone. That's what people are trying to avoid.

kill

by matron »Thu Mar 30, 2006 1:12 pm

KILL? :twisted:

by Ty'e X'lor »Thu Mar 30, 2006 2:40 am

If somebody "Trojan horses" with that helper tag im killing everyone on that platform.

by Szul »Wed Mar 29, 2006 9:30 pm

Shuttleport change resolves nothing. People can still put up the Helper tag to allow themselves safe passage off the platform. Only way to avoid that is to allow load killing. Same with the Starports... can just put on Helper tag before you leave the outside loading area.

The whole purpose of the Starport/Shuttleport safe zone rule is to prevent fights from occuring in the easiest locations to find people. The 128m rule forces people to fight in other places other than the tired old obvious dueling zones.

Thats all Cloners and Starports are anymore... just the main Dueling Arenas for any kind of PVP. Most of these ideas I've advocated for are not for anyone's safety, but for encouraging better quality fighting than the same old lame old. Ganking is for amateur PVPers, anyone can do it.

by Lexx Yovel »Wed Mar 29, 2006 6:56 pm

Yep, I think RID's would like that idea. It'll be an easier message to get across too. I forgot if this was mentioned before, but what if they are running *to* the starport/shuttleport? I assume shooting them would be acceptable?

by acer »Wed Mar 29, 2006 5:18 pm

LexxYovel wrote:I think RID would like that better. Allowing you to not fight in the outside part of the inside of the starpoirt :lol: would be better. But what specific rules should we set for shuttleports? Should we make it so that you can only shoot once you see the enemy move?


yeah, that's what i mean. the outside part inside of the starport is off limits, lol.

as far as shuttle zoning, i think that we could live with "if they step off the shuttle structure". would give people the ability to move around, buy a ticket, but not really go anywhere. if they leave the little stairways/ramps on either side of the shuttle entrance, they're fair game? sound good?

by Lexx Yovel »Wed Mar 29, 2006 2:54 pm

I think RID would like that better. Allowing you to not fight in the outside part of the inside of the starpoirt :lol: would be better. But what specific rules should we set for shuttleports? Should we make it so that you can only shoot once you see the enemy move?

by acer »Wed Mar 29, 2006 2:45 pm

Well, that was me :shock:

by Guest »Wed Mar 29, 2006 2:44 pm

We've had some requests to pull some of the safety restrictions off of shuttle/starport areas. Would you guys be ok with just keeping the area where the ship lands in the starports (the..."outdoor" area "in" the starport, if that makes sense) as safe, but inside the starport building and anything beyond that is fair game?

We'd also like to see "smaller" safe areas around shuttleports, because frankly, we shouldn't need a whole ton of room to load in, survey the area, and put up HELPER tags if necessary.

We're not trying to make it easier for anyone to get load killed, just have had people point out there's not a whole lot of reason to have a huge circle around a load area. Once you load in you should have a quick look around and decide whether to shuttle out, put up a Helper tag, or just looking for someone to fight!

Thoughts?

capture the flag

by matron »Tue Mar 28, 2006 1:01 pm

if acer or anyone has any questions about CTF, i can help. i ran the weekly CTF in my old guild, MP2 on wanderhome. Make sure everyone brings a rifle 8)

by Kurke_Aumea »Mon Mar 27, 2006 11:14 pm

lol :lol:

Curious though, what was the cat fondling???

:shock:

by acer »Mon Mar 27, 2006 10:34 pm

wait wait wait. My FPS days came screaming back. Capture the Flag, got it!

by acer »Mon Mar 27, 2006 10:33 pm

LexxYovel wrote:Yes, good point. I overlooked that.

I would like the CTF event planned for Saturday, if that's alright with you.


sounds great, as soon as i can figure out what CTF means!

call to...furniture?
cat that...fondles?

I give up!

by Lexx Yovel »Mon Mar 27, 2006 8:14 pm

Yes, good point. I overlooked that.

I would like the CTF event planned for Saturday, if that's alright with you.

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